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Difference between revisions of "Fireball"

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[[File:newfireball.mp4|thumb||[[Combat revamp|Revamped]] [[Alpha-1]] [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} <blockquote>''We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.''{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{ndash|[[Tradd Thompson]]}}</blockquote>]]
 
[[File:newfireball.mp4|thumb||[[Combat revamp|Revamped]] [[Alpha-1]] [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} <blockquote>''We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.''{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{ndash|[[Tradd Thompson]]}}</blockquote>]]
  
[[Alpha-2]] [[Mage]] [[Abilities|ability]]: (previously called ''Implosion'')
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{{skill
* 6s Cooldown.{{quote|New Fireball Description.png}}
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|primary=Mage
* 40m Range.{{quote|New Fireball Description.png}}
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|source=[[Alpha-2]]
* 3 Charges.{{quote|New Fireball Description.png}}
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|mana=10.{{quote|Fireball Description2.png}}
{{skills
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|cooldown=6s.{{quote|Fireball Description2.png}}
|1=Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of [[Burning]] to target on impact. Burning deals periodic fire [[Damage|damage]] over time for each stack applied. When the target reaches 5 stacks, they become [[Conflagrated]], dealing extreme fire damage over time. Hitting a conflagrating enemy with a lightning spell causes [[Fusion]], dealing significant damage and removing the Conflagrated effect.{{quote|New Fireball Description.png}}
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|range=40m.{{quote|Fireball Description2.png}}
|2=-
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|charges=3.{{quote|New Fireball Description.png}}
|3=-
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|1=Instantly hurl a ball of fire toward your target, dealing [[Fire|fire]] [[Damage|damage]] and applying 1 stack of [[Burning]] to target on impact. Burning deals periodic fire [[Damage|damage]] over time for each stack applied. When the target reaches 5 stacks, they become [[Conflagrated]], dealing extreme fire damage over time.{{quote|Fireball Description2.png}} Hitting a conflagrating enemy with a lightning spell causes [[Fusion]], dealing significant damage and removing the [[Conflagrated]] effect.{{quote|New Fireball Description.png}}
 
|icon=[[File:Fireball_(Active).png|61px]]}}
 
|icon=[[File:Fireball_(Active).png|61px]]}}
  

Revision as of 22:53, 16 April 2024

Revamped Alpha-1 Mage Fireball ability.[1][2]

We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.[1]Tradd Thompson

Fireball (Active).png

Alpha-2 Mage skill:

Base skill
Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[3] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[4]

Elemental empowerment

Skill Icon Description
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[5]

See also

References