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Difference between revisions of "Template:Crowd control"

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m (Text replacement - "|include = {skill}:icon:primary,{skill¦formatskillorupgrade} |table = class="wikitable skilltable sortable",Skill,Icon,Primary,Description |tablerow = style="width: 61px;"¦%%,style="width: 10em;"¦%%,style="width: 80%;"¦%%," to "|include = {skill}:icon,{skill¦format_skill_origin},{skill¦formatskillorupgrade} |table = class="wikitable skilltable sortable",Skill,Icon,Origin,Description |tablerow = style="width: 61px;"¦%%,style="width: 10em;...)
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[[Crowd control]] ([[wikipedia:Crowd_control (video gaming)|CC/mezzing]]) [[Abilities|abilities]] include [[Root|root]], [[Snare|snare]], [[Stun|stun]], [[Sleep|sleep]] and slow.{{livestream|2017-10-16|25m56|r701cyS3w6o}}{{livestream|2017-05-24|45m12|KCr9yh2Y97I}}  
 
[[Crowd control]] ([[wikipedia:Crowd_control (video gaming)|CC/mezzing]]) [[Abilities|abilities]] include [[Root|root]], [[Snare|snare]], [[Stun|stun]], [[Sleep|sleep]] and slow.{{livestream|2017-10-16|25m56|r701cyS3w6o}}{{livestream|2017-05-24|45m12|KCr9yh2Y97I}}  
 
* All [[Archetypes|archetypes]] will have their own versions of [[CC breaks]].{{video|2023-12-19|27m14|Sp4H9XdKHao}}
 
  
 
* CC effects do not apply to <span class="flagging non-combatant">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
 
* CC effects do not apply to <span class="flagging non-combatant">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
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* Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own [[Health|health pool]] and other [[Stats|stats]].{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}}
 
* Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own [[Health|health pool]] and other [[Stats|stats]].{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}}
 
** In [[Alpha-1]] testing mounts were not separate from the player.{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}}
 
** In [[Alpha-1]] testing mounts were not separate from the player.{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}}
 
 
: ''There's also going to be effects that just stun the mount or stun you on the mount.''{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}}{{ndash|[[Steven Sharif]]}}
 
: ''There's also going to be effects that just stun the mount or stun you on the mount.''{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}}{{ndash|[[Steven Sharif]]}}
  
 
* [[Summoner|Summoner's summons]] will be able to use crowd control.{{quote|summons-ccs.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711220702094557296}}
 
* [[Summoner|Summoner's summons]] will be able to use crowd control.{{quote|summons-ccs.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711220702094557296}}
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* All [[Archetypes|archetypes]] will have their own versions of [[CC breaks]].{{video|2023-12-19|27m14|Sp4H9XdKHao}}
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{{#dpl:
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|noresultsheader = - None -
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|resultsheader  =
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|category =  Crowd control skills
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|namespace =
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|ordermethod = title
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|category = Base skills ¦ Skill upgrades
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|include = {skill}:icon,{skill¦format_skill_origin},{skill¦format_skill_description}
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|table    = class="wikitable skilltable sortable",[[Skills|Skill]],Icon,Origin,Description
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* Soft CC's are in the tab-targeted abilities.{{podcast|2018-08-4|1h11m52|IXIpLC__7fA}}
 
* Soft CC's are in the tab-targeted abilities.{{podcast|2018-08-4|1h11m52|IXIpLC__7fA}}
 
{{#dpl:
 
|noresultsheader = - None -
 
|resultsheader  =
 
|category =  Crowd control skills
 
|namespace =
 
|ordermethod = title
 
|category = Base skills ¦ Skill upgrades
 
|include = {skill}:icon,{skill¦format_skill_origin},{skill¦formatskillorupgrade}
 
|table    = class="wikitable skilltable sortable",[[Skills|Skill]],Icon,Origin,Description
 
|tablerow = style="width: 61px;"¦%%,style="width: 10em;"¦%%,style="width: 80%;"¦%%,
 
}}
 

Latest revision as of 14:53, 22 April 2024

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[3]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[6]
    • In Alpha-1 testing mounts were not separate from the player.[6]
There's also going to be effects that just stun the mount or stun you on the mount.[6]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[9] The root effect is nature based.[10]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[11]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[12][13][14]
Chains of Restraint Chains of Restraint Icon2.png Cleric Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[15][16]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[17][18]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[19]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[20]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[21][22]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Ranger Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[23]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[24]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[25]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[26]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[27]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[28][29][30]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[31]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[37]
  • Livestream, October 16, 2017 (25:56).
  • 2.0 2.1 2.2 2.3 Livestream, May 24, 2017 (45:12).
  • CC effects do notapply to non-combatants.png
  • Livestream, December 19, 2023 (1:16:19).
  • Livestream, September 30, 2022 (51:28).
  • 6.0 6.1 6.2 Livestream, April 30, 2021 (1:08:10).
  • summons-ccs.png
  • Video, December 19, 2023 (27:14).
  • Air Strike New Description.png
  • Video, September 30, 2022 (15:28).
  • Ancestral Bolas Description.png
  • Chain Lightning Description04302024.png
  • Video, May 31, 2023 (12:12).
  • Video, April 28, 2023 (17:50).
  • Video, July 28, 2023 (20:50).
  • Chains of Restraint Info Panel.png
  • Video, July 28, 2023 (29:23).
  • Condemn Info Panel.png
  • Crippling Blow Description.png
  • Fissure Description04302024.png
  • Video, March 31, 2023 (9:55).
  • Video, January 27, 2023 (10:27).
  • Imbue Ammo Weighted Skill Tree Description.png
  • Knock Out Skill Tree Description.png
  • Leap Strike Description.png
  • Quake Description04302024.png
  • Slam Description.png
  • Video, April 28, 2023 (17:22).
  • Slumber Description04302024.png
  • Video, September 29, 2023 (11:23).
  • Video, January 27, 2023 (7:28).
  • Livestream, February 9, 2018 (28:17).
  • Livestream, November 22, 2019 (1:06:25).
  • steven-hard-ccs.png
  • Podcast, August 4, 2018 (1:11:05).
  • 36.0 36.1 Livestream, 2018-04-8 (PM) (37:57).
  • Podcast, August 4, 2018 (1:11:52).