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Template:AoE skills

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AoE skills will have some form of diminishing returns that will be tuned based on testing and player feedback during Alpha-2.[1][2]

  • Player collision inherently limits the number of individuals that can be affected by AoE skills.[1]
We have a few ideas on how we want to approach AoEs. There's a vein of thought that is regarding diminishing returns [on] maximum number of targets. I'm not a huge fan of that. There is a diminishing return as it applies to damage conveyed. There is just the fact that we're a collision-based game and there's a limited number of bodies that can be located in a particular choke point, or in proximity. There's still things that we're testing especially as part of Alpha 2 that we'll likely be testing and want to get player feedback on as it relates to curbing the AoE approach of most raid comps; and a lot of different games have done a lot of different things to achieve that. We're going to be testing a lot of these different directions and finding which works best for Ashes.[2]Steven Sharif
Skill Icon Origin Description
Aegis Aegis New Icon.png Tank Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[3]
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[4] The root effect is nature based.[5]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[6]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[7][8][9]
Brutal Cleave Brutal Cleave.png Fighter Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [10]
Cataclysm Cataclysm.png Fighter Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[11]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[12][13][14]
Collect Cargo Collect Cargo Icon.png Caravan Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[15]
Communal Restoration Communal Restoration Icon2.png Cleric Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[16][17] This can overheal.[16]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[18]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[9][19][20]
Consecrating Wave Consecrating Wave.png Cleric Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[21][22]
Divine Flare Divine Flare.png Cleric Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[23][24]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Enemies are Snared while within Vine Field's area of effect.[25]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[26]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[27]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[28]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[29]
Maim Maim.png Fighter Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[30]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[31]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot has an additional charge.[32]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[33]
Radiant Burst RadiantBurstIcon.jpg Cleric Heals allies around you in a wide area for a large amount.[34] Stacks up to 3 times.[35]
Raining Death Raining Death reskin.png Ranger Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[36]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[37]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[38][39][40]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[41]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[42]
Vine Field Vine Field reskin.png Ranger Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[43]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[44]