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- Leveling won't follow a traditional linear path, although classic mechanics for leveling exist. Leveling: the act of of going out and adventuring, of killing626 bytes (2,999 words) - 21:15, 2 January 2024
- Dungeons (section Jumping mechanics)bosses have specific mechanics and abilities that players need to learn and react to. Zergs that are not aware of these mechanics or react to them appropriately1 KB (5,008 words) - 02:04, 8 April 2024
- Ashes of Creation (section Gameplay videos)play-to-earn mechanics into Ashes of Creation. To be really clear, we have no plans to have NFTs in Ashes of Creation, or any other "play-to-earn" mechanics. The5 KB (31,462 words) - 07:42, 11 April 2024
- Approximately 10 percent of the artisan system. The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system. Gathering, Processing2 KB (5,243 words) - 01:11, 8 April 2024
- Raids (section Raid mechanics)Sharif} Boss fights will have fairly intricate mechanics. Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of1 KB (5,154 words) - 02:15, 8 April 2024
- director Steven Sharif 2020-03-27 Discord Q&A 2020-05-31 Video - Pre-Alpha Gameplay in 4K 2020-07-08 Steven Sharif Interview - Paradox Gaming Network 2020-07-183 KB (1,924 words) - 00:25, 26 April 2024
- Crafting (section Crafting mechanics)craft consumables. The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance2 KB (6,464 words) - 02:02, 8 April 2024
- play-to-earn mechanics into Ashes of Creation. To be really clear, we have no plans to have NFTs in Ashes of Creation, or any other "play-to-earn" mechanics. The417 bytes (1,601 words) - 21:55, 6 June 2022
- interested in the most elaborate raid boss mechanics within a controlled and curated setting that is instanced gameplay, Ashes might not be the game for them449 bytes (2,865 words) - 06:39, 30 September 2021
- Gameplay (section Gameplay videos)Apocalypse Alpha Gameplay 2018-08-17 Video - Ashes of Creation Apocalypse - First Look at Action Combat 2018-04-04 Video - PAX East Pre-Alpha Gameplay 2018-02-091 KB (7,154 words) - 02:03, 8 April 2024
- Castle sieges (section Siege mechanics)increased to 500x500 over time. There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges. There may be instanced locations1 KB (4,528 words) - 01:12, 8 April 2024
- Ashes of Creation provides gameplay options for solo oriented players. For those solo players who don't really care about finding a community to play with192 bytes (404 words) - 01:53, 12 March 2023
- improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield959 bytes (3,221 words) - 20:21, 16 April 2024
- that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city902 bytes (1,530 words) - 02:12, 8 April 2024
- PvP (section Headshot mechanics)increased to 500x500 over time. There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges. There may be instanced locations3 KB (12,448 words) - 02:12, 8 April 2024
- really not a a relevant use-case for that when it comes to the design mechanics of such a thing, other than its primary use, which would be to grief other789 bytes (1,376 words) - 20:32, 16 April 2024
- Guild wars (section Guild war mechanics)or objectives of the battlefield? A: Our guild wars have objective-based gameplay that spawn in the world based on several different factors and predicates565 bytes (2,432 words) - 03:12, 23 October 2022
- and how will players who choose that path remain relevant throughout the gameplay loops? A: This is a more old school idea of the Holy Trinity and where3 KB (5,055 words) - 11:14, 24 December 2022
- PvE (section Gameplay videos)the better the loot tables will be. Q: How challenging will raid boss mechanics be given the given that players may need to simultaneously fight other2 KB (7,264 words) - 14:06, 21 April 2024
- Boss fights will have fairly intricate mechanics. Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses331 bytes (1,212 words) - 19:35, 14 February 2024