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Metrics
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[1]
- Number of successful siege defenses.[1]
- Number of successful siege assaults.[1]
- Number of PvP kills.[2][1]
- Number of PvP deaths.[2]
- Raid participation points.[1]
- Number of firsts.[1]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[1] – Steven Sharif
Achievements
Achievements record things of note that happen in Ashes of Creation.[3]
- Server first achievements, such as significant boss kills.[3][4]
- Guild achievements, such as guild hall ownership.[3]
- Certain titles will unlock special abilities or stats during sieges and events.[5]
- There will be a mix of character-based and account-based achievements.[6]
- There may be visible items on a character that relate to Titles or Achievements.[7]
- Players will be able to view a historical listing of mayors of a node.[3]
- The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[3] – Steven Sharif
- It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[8] – Steven Sharif
Highwayman system
A highwayman system tracks a player's performance in caravan PvP.[9][10][11][12]
- This records successful or failed defenses and attacks and provides rewards that scale up over time based on the player's history.[13][9][10][11][12]
- Increased proximity radius for notification of nearby caravan events.[9]
- Better equipment.[13]
- Faster ways to open crates.[13]
- Higher yield from crates.[13]
- Better caravan components for defenders.[13]
- The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[12] – Steven Sharif
- Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
- A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[13] – John Collins
PvP seasons
Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[14][15]
- Gear enhancement rewards.[15]
- Achievement ranks.[15]
- Purchasing power (Currency).[15]
- Potentially more granular player health bars.[16]
Leaderboards
Players will be able to opt-in to track certain achievements on leaderboards, such as.[17]
- Dungeons completed.[17][18]
- Raids completed.[17][18]
- PvP kills.[17]
- Caravans raided.[17]
- Gathering activity.[17]
Leaderboards may be seasonal.[18]
- We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[17] – Margaret Krohn
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Podcast, August 4, 2018 (1:47:21).
- ↑ 2.0 2.1
- ↑ 3.0 3.1 3.2 3.3 3.4 Livestream, September 29, 2023 (1:05:44).
- ↑ 4.0 4.1 4.2 Livestream, May 15, 2017 (44:10).
- ↑ Livestream, July 25, 2020 (1:52:45).
- ↑ Livestream, July 9, 2018 (47:17).
- ↑ Podcast, August 4, 2018 (59:23).
- ↑ Livestream, May 22, 2017 (28:02).
- ↑ 9.0 9.1 9.2 Livestream, October 31, 2023 (1:11:26).
- ↑ 10.0 10.1 Livestream, June 30, 2022 (1:14:52).
- ↑ 11.0 11.1 Livestream, August 27, 2021 (1:22:56).
- ↑ 12.0 12.1 12.2 Livestream, February 26, 2021 (1:16:21).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Video, January 31, 2024 (10:15).
- ↑ Livestream, September 24, 2021 (1:22:46).
- ↑ 15.0 15.1 15.2 15.3 Interview, July 18, 2020 (16:34).
- ↑ Livestream, January 31, 2024 (59:45).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Livestream, May 31, 2023 (2:21).
- ↑ 18.0 18.1 18.2 Livestream, July 18, 2017 (58:50).