Difference between revisions of "Tulnar starting area"
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== See also == | == See also == | ||
− | * [[ | + | * [[Tulnar]] |
* [[Starting areas]] | * [[Starting areas]] | ||
− | + | == References == | |
− | [[Category:Engaging and immersive story]][[Category: | + | <references/> |
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+ | [[Category:Engaging and immersive story]][[Category:Tulnar]] |
Latest revision as of 23:23, 3 May 2020
Tulnar have a starting area that does not involve a divine gateway.[2]
- Points of interest exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.[1]
- Tulnar have the same option of starting at any of the divine gateways as other races.[3]
- Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[3] – Steven Sharif
Unlike the other races, the Tulnar won’t be returning to Verra. Instead they will be returning to the surface from the Underrealm for the first time in generations.[4]
- The Underrealm itself does not have a divine gateway.[5]