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Difference between revisions of "Template:Summoner abilities"

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* Summoner has control over their summon.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
 
* Summoner has control over their summon.{{livestream|19 May 2017|10m06|LUJugtqTBxw}}
 
* Summoners will likely not be able to fuse with their summons ([[wikipedia:Eidolon|eidolons]]).{{livestream|26 May 2017|43m20|JtG9mB2bREI}}
 
* Summoners will likely not be able to fuse with their summons ([[wikipedia:Eidolon|eidolons]]).{{livestream|26 May 2017|43m20|JtG9mB2bREI}}
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* Summons can be leveled through the application of skill points to their active skill.{{interview|8 August 2018|2m46|MnJvahCbT2s}}
  
<blockquote>''The necromancer is going to be able to choose the path of life or death with regards to its summoning influences and augments. So you'll be able to augment your summons to either aid and assist in healing and providing support to either yourself or the other summons you may have out or other party members; and the the death side of that augmentation will really influence your opponent to create damage, to sap life, to manipulate their ability to survive in combat.''{{interview|8 August 2018|2m46|MnJvahCbT2s}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''You gain your summons from your summoner class as an active skill and then skills can be further developed with points.''{{interview|8 August 2018|2m46|MnJvahCbT2s}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
Summoners summon different summons, depending on the [[Classes|class]] they choose.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}
 
Summoners summon different summons, depending on the [[Classes|class]] they choose.{{livestream|8 April 2018 (AM)|0m58|cY-JEV49xYY}}

Revision as of 21:32, 8 August 2018

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[1]

  • Abilities from the summon appear on the summoner's hotbar.[1]
  • Summoner has control over their summon.[1]
  • Summoners will likely not be able to fuse with their summons (eidolons).[2]
  • Summons can be leveled through the application of skill points to their active skill.[3]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[3]Steven Sharif

Summoners summon different summons, depending on the class they choose.[4]

  • Animals.[4]
  • Spirits.[4]
  • Corpses (potentially).[4]
  • Some summoners may summon multiple things.[4]
  • Other summoners may only summon one powerful thing.[4]
  • Certain summoners may only be able to summon effects and/or temporary energies.[4]

Augments from a secondary archetype can be applied to a summons.[5]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[5]Steven Sharif