Pre-alpha winter wonderland
environment.
[1] If a particular region moves into a season and that week you can't grow a particular type of good, but another region halfway across the world can grow that good; and you talk about moving those goods across regions so that they're relevant to either craft workbenches or you can sell them in the local economies: That is a major indicator of movement of goods and movement of goods carries risks; and risks can create political foes and friends... Something as simple as just a climate can have cascading consequences across the entirety of the game.[2] – Steven Sharif
Seasons affect the crops (resources) available for planting as well as how crop rotation is managed.[3][4]