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Difference between revisions of "Template:Seasonal resources"
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[[Seasons]] affect the [[Crops|crops]] ([[Seasonal resources|resources]]) available for [[Farming|planting]] as well as how crop rotation is managed.{{video|27 May 2022|15m50|dhvQEPuexjg}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{quote|Steven Crops.PNG|link=https://discordapp.com/channels/256164085366915072/256164085366915072/306077329380081664}} | [[Seasons]] affect the [[Crops|crops]] ([[Seasonal resources|resources]]) available for [[Farming|planting]] as well as how crop rotation is managed.{{video|27 May 2022|15m50|dhvQEPuexjg}}{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{quote|Steven Crops.PNG|link=https://discordapp.com/channels/256164085366915072/256164085366915072/306077329380081664}} | ||
− | * Seasonal variations in resource availability will impact the [[Economy|economy]] and necessitate the transit of goods between different regions.{{video|27 May 2022|15m50|dhvQEPuexjg}} | + | * Seasonal variations in resource availability will impact the [[Economy|economy]] and necessitate the [[Trade routes|transit of goods]] between different regions.{{video|27 May 2022|15m50|dhvQEPuexjg}} |
: ''One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.''{{video|27 May 2022|15m50|dhvQEPuexjg}}{{ndash|[[Steven Sharif]]}} | : ''One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.''{{video|27 May 2022|15m50|dhvQEPuexjg}}{{ndash|[[Steven Sharif]]}} |
Revision as of 21:36, 28 May 2022
Seasons affect the crops (resources) available for planting as well as how crop rotation is managed.[3][4][5]
- Seasonal variations in resource availability will impact the economy and necessitate the transit of goods between different regions.[3]
- One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.[3] – Steven Sharif