Difference between revisions of "Template:Guild war objectives"

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[[Guild wars|Guild war]] features are currently still in the design stage, but the overall goal is for guild wars to be objective-based with great risk for each side.{{podcast|4 August 2018|1h54m15|IXIpLC__7fA}}  
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There will be default [[Guild war objectives|guild war objectives]] as well as objectives that dynamically spawn in the world based on the assets guilds own, the activities [[Guilds|guilds]] have participated in, and other conditions.{{interview|2023-09-10|18m10|BKF8EJ1d8gE}}{{livestream|2020-12-22|1h08m41|01Jq8uKxGRM}}{{podcast|2018-08-4|1h54m15|IXIpLC__7fA}}{{podcast|2018-08-18|1h12m34|QwbYREEtKAQ}}
* Guild war objectives are designed to be more fluid than [[Castle sieges|castle siege]] objectives.{{podcast|18 August 2018|1h12m34|QwbYREEtKAQ}}
 
* Guild wars will not be permanent. Definitive victory conditions exist that are based on the level of the warring guilds and the assets that those guilds have.{{livestream|22 December 2020|1h08m41|01Jq8uKxGRM}}
 
  
<blockquote>''I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to kind of change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change.''{{podcast|4 August 2018|1h54m15|IXIpLC__7fA}}{{ndash|[[Steven Sharif]]}}</blockquote>
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* If the guild owns a [[Guild halls|guild hall]], objectives might be related to capturing a [[Quests|quest item]] in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.{{interview|2023-09-10|18m10|BKF8EJ1d8gE}}{{podcast|2018-08-18|1h12m34|QwbYREEtKAQ}}{{podcast|2018-08-4|1h54m15|IXIpLC__7fA}}
  
Objectives spawn in the world based on the level of the [[Guild wars|guild war]] and the assets available to the [[Guilds|guilds]], whether it be a [[Guild halls|guild hall]] or [[Guild fortresses|guild fortress]].{{podcast|4 August 2018|1h54m15|IXIpLC__7fA}} There will be default objectives and then there'll be objectives that relate to the activities that a Guild has participated in.{{podcast|18 August 2018|1h12m34|QwbYREEtKAQ}}
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: ''If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.''{{podcast|2018-08-4|1h54m15|IXIpLC__7fA}}{{ndash|[[Steven Sharif]]}}
* For example, if a guild has recently become owners of a [[Guild hall|guild hall]] on a [[Freeholds|freehold]], objectives might be related to capturing a [[Quests|quest item]] in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.{{podcast|18 August 2018|1h12m34|QwbYREEtKAQ}}
 
* There might be objectives to steal one of the quest items that the guild may have received from completing a [[Raids|raid]].{{podcast|18 August 2018|1h12m34|QwbYREEtKAQ}}
 
* There may be [[Bounty hunters|bounty]] objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.{{podcast|18 August 2018|1h12m34|QwbYREEtKAQ}}
 
  
<blockquote>''If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes kind of war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.''{{podcast|4 August 2018|1h54m15|IXIpLC__7fA}}{{ndash|[[Steven Sharif]]}}</blockquote>
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* If the guild has recently completed a [[Raids|raid]], objectives might include stealing one of the quest items that the guild received from killing that [[Raid bosses|raid boss]].{{interview|2023-09-10|18m10|BKF8EJ1d8gE}}{{podcast|2018-08-4|1h54m15|IXIpLC__7fA}}
  
[[Death penalties]] do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|22 December 2020|1h13m51|01Jq8uKxGRM}}
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* Objectives may be based on whether a guild is a [[Patron guilds|patron guild]] of a [[Nodes|node]].{{interview|2023-09-10|18m10|BKF8EJ1d8gE}}
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* Objectives may spawn based on the home node of the [[Guild leaders|guild leader]] and/or [[Guild officers|officers]].{{interview|2023-09-10|18m10|BKF8EJ1d8gE}}
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* Guild wars can be declared at any time, but the objectives will only spawn during [[Server prime time|server prime-time]].{{quote|steven-wars-prime-time.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1005525844980150382}}
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{{Update}}
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* There may be bounty objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.{{podcast|2018-08-18|1h12m34|QwbYREEtKAQ}}
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* Guild war objectives are intended to be more fluid than [[Castle sieges|castle siege]] objectives.{{podcast|2018-08-18|1h12m34|QwbYREEtKAQ}}

Latest revision as of 08:06, 15 September 2023

There will be default guild war objectives as well as objectives that dynamically spawn in the world based on the assets guilds own, the activities guilds have participated in, and other conditions.[1][2][3][4]

  • If the guild owns a guild hall, objectives might be related to capturing a quest item in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.[1][4][3]
If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.[3]Steven Sharif
  • If the guild has recently completed a raid, objectives might include stealing one of the quest items that the guild received from killing that raid boss.[1][3]
  • Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[5]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • There may be bounty objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.[4]
  • Guild war objectives are intended to be more fluid than castle siege objectives.[4]
  • 1.0 1.1 1.2 1.3 1.4 Interview, September 10, 2023 (18:10).
  • Livestream, December 22, 2020 (1:08:41).
  • 3.0 3.1 3.2 3.3 Podcast, August 4, 2018 (1:54:15).
  • 4.0 4.1 4.2 4.3 Podcast, August 18, 2018 (1:12:34).
  • steven-wars-prime-time.png