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Difference between revisions of "Template:Gear binding"

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There may be some [[Gear binding|gear binding]] ([[wiktionary:bind on equip|BoE]] or [[wiktionary:bind on pickup|BoP]]) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the [[Economy|economy]].{{livestream|15 May 2017|13m06|1duIKUf8gVs}}
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There may be some [[Gear binding|gear binding]] ([[wiktionary:bind on equip|BoE]] or [[wiktionary:bind on pickup|BoP]]) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the [[Economy|economy]].{{livestream|2017-05-15|13m06|1duIKUf8gVs}}
* Very little [[Gear|gear]] will be [[Accounts|account]] bound or [[Definition:Soulbound|soulbound]] in [[Ashes of Creation]].{{interview|24 August 2018|4m15|bHC1A1wIsRk}}
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* Very little [[Gear|gear]] will be [[Account|account]] bound or [[Definition:Soulbound|soulbound]] in [[Ashes of Creation]].{{interview|2020-07-18|52m57|8AeuqaELjFg}}{{interview|2018-08-24|4m15|bHC1A1wIsRk}}
* [[Gear]] is obtained via [[Crafting|crafting]], [[Gathering|gathering]] and [[Processing|processing]]) along with [[Raids|raid]] and [[Dungeons|dungeon]] [[Bosses|bosses]].{{interview|24 August 2018|4m15|bHC1A1wIsRk}}
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** The [[Economy|game economy]] is based around [[Crafting|crafting]] and [[Item sinks|degradation]] of items.{{interview|2020-07-18|52m57|8AeuqaELjFg}}
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* [[Gear]] is obtained via [[Crafting|crafting]], [[Gathering|gathering]] and [[Processing|processing]] along with [[Raids|raid]] and [[Dungeons|dungeon]] [[Bosses|bosses]].{{interview|2018-08-24|4m15|bHC1A1wIsRk}}
  
<blockquote>''A lot of what we experienced in games that usually come before us is that many things our account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.''{{interview|24 August 2018|4m15|bHC1A1wIsRk}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.''{{interview|2018-08-24|4m15|bHC1A1wIsRk}}{{ndash|[[Steven Sharif]]}}</blockquote>

Latest revision as of 22:24, 29 August 2022

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[1]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[3]Steven Sharif