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Difference between revisions of "Template:Gathering"

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m (Text replacement - "(\d{1,2}) July (\d{4,4})" to "$2-07-$1")
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* Gatherable [[Resources|resources]] are discovered by trial-and-error and by learning their visuals.{{livestream|2017-09-3|10m48|L30qJOqZUAg}} There will not be "sparklies" on gatherable resources in the final game.{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}
 
* Gatherable [[Resources|resources]] are discovered by trial-and-error and by learning their visuals.{{livestream|2017-09-3|10m48|L30qJOqZUAg}} There will not be "sparklies" on gatherable resources in the final game.{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}
* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|11 May 2018|38m25|ZnoHtzaQeMs}}
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* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|2018-05-11|38m25|ZnoHtzaQeMs}}
 
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}}
 
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}}
* Certain low level gatherables will have a tiered [[Progression|progression]] into higher level [[Crafting|crafting]].{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}}
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* Certain low level gatherables will have a tiered [[Progression|progression]] into higher level [[Crafting|crafting]].{{podcast|2018-05-11|1h00m07|ni4DTaN6JvQ}}
  
: ''Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.''{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}
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: ''Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.''{{podcast|2018-05-11|1h00m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}

Revision as of 22:19, 29 August 2022

Alpha-1 gathering.[1]

The whole gathering component of Alpha one is not the intended gathering for the actual game. You will not be seeing sparklies on resources out in the world.[2]Steven Sharif

Gathering in the Alpha-1 early preview.[3]

Gathering is one of the artisan classes in Ashes of Creation.[4][5]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[8]Steven Sharif
  1. steven-a1-fishing+raptors.png
  2. 2.0 2.1 Livestream, July 30, 2021 (1:11:58).
  3. Livestream, March 28, 2020 (48:31).
  4. 4.0 4.1 4.2 Livestream, September 3, 2017 (10:48).
  5. artisan classes.png
  6. Interview, March 27, 2020 (9:00).
  7. Interview, May 11, 2018 (38:25).
  8. 8.0 8.1 Podcast, May 11, 2018 (1:00:07).