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Difference between revisions of "Template:Fighter abilities"

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<blockquote>''What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.''{{livestream|8 April 2018 (PM)|40m23|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.''{{livestream|8 April 2018 (PM)|40m23|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 00:35, 18 July 2018

The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[1]

- None -

What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[2]Steven Sharif