Difference between revisions of "Template:Fighter abilities"
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↑ Livestream, December 15, 2017 (1:00:36).
↑ Interview, September 10, 2023 (9:52).
↑ Livestream, 2018-04-8 (PM) (40:23).
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− | The [[Fighter]] [[Archetypes|archetype]] | + | The [[Fighter]] [[Archetypes|archetype]] includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.{{livestream|2017-12-15|1h00m36|M1bgSjVXDTY}} |
* Fighters may have [[Debuffs|debuffs]] that can reduce [[Healing|healing]] received on a target.{{interview|2023-09-10|9m52|BKF8EJ1d8gE}} | * Fighters may have [[Debuffs|debuffs]] that can reduce [[Healing|healing]] received on a target.{{interview|2023-09-10|9m52|BKF8EJ1d8gE}} | ||
Revision as of 04:40, 31 March 2024
The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[1]
- What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[3] – Steven Sharif