Template:Combat revamp

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Revision as of 18:25, 14 June 2021 by Lex (talk | contribs) (Add citation)

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4K Alpha-1 preview open world PvP (2v2).[1]

We're going to be testing with some split body animations and split body attacks over the next several weeks and then additionally obviously you guys have seen as we've kind of incorporated more mobility components to existing abilities, such as the mage and the fireball. This has been kind of taken broadly over across many of- the three archetypes that are available in alpha- across many of their abilities; and then we've also included the ability to hold your Q or left-mouse button to initiate and cycle through those attacks.[2]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing.[3][4] This was originally targeted to be ready to test in the Alpha-1 March preview testing.[5]

  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
  • The current hybrid tab and action combat system will remain after the revamp.[6]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[5]
  • The revamp will be iterative and will be rolled out to testers in different phases.[7]
  • The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[9][10]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[2]Steven Sharif

Alpha-1 testing is initially focused on core functionality rather than combat balance.[10]

I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.[10]Steven Sharif