Difference between revisions of "Template:Combat revamp"
(Add info and quote) |
(Add citation) |
||
Line 9: | Line 9: | ||
* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}} | * The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 February 2021|27m41|YGQWEQK2iWI}} | ||
** The May 14 weekend [[Alpha-1 testing]] did not include the combat revamp.{{quote|a1-combat-revamp-may.png|link=https://discord.com/channels/256164085366915072/256164085366915072/843967443742621708}} | ** The May 14 weekend [[Alpha-1 testing]] did not include the combat revamp.{{quote|a1-combat-revamp-may.png|link=https://discord.com/channels/256164085366915072/256164085366915072/843967443742621708}} | ||
− | * The revamped combat system will feature split-body animations, where the character's upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} | + | * The revamped combat system will feature split-body animations, where the character's upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{interview|13 June 2021|4m12|J8HWa8KFcYU}}{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} |
<blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 18:25, 14 June 2021
A revamped combat system will be rolled out during and post Alpha-1 testing.[3][4] This was originally targeted to be ready to test in the Alpha-1 March preview testing.[5]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
- The current hybrid tab and action combat system will remain after the revamp.[6]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[5]
- The revamp will be iterative and will be rolled out to testers in different phases.[7]
- The May 14 weekend Alpha-1 testing did not include the combat revamp.[8]
- The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[9][10]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[2] – Steven Sharif
Alpha-1 testing is initially focused on core functionality rather than combat balance.[10]
I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.[10] – Steven Sharif
- ↑ Video, February 26, 2021 (30:02).
- ↑ 2.0 2.1 Livestream, May 28, 2021 (1:14:50).
- ↑
- ↑ Video, February 26, 2021 (6:17).
- ↑ 5.0 5.1 Interview, February 7, 2021 (49:18).
- ↑ 6.0 6.1
- ↑ 7.0 7.1 Livestream, February 26, 2021 (27:41).
- ↑
- ↑ Interview, June 13, 2021 (4:12).
- ↑ 10.0 10.1 10.2 Livestream, May 28, 2021 (1:13:05).