Difference between revisions of "Template:Artificial intelligence"

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[[Ashes of Creation]] utilizes an adaptive [[Artificial intelligence|artificial intelligence]] ([[wikipedia:AI|AI]]), which means that different [[Encounters|encounters]] with similar creatures will yield different player experiences.<ref name="about">[https://www.ashesofcreation.com/about/ About Ashes of Creation.]</ref>
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[[File:vlcsnap-2021-06-29-11h44m47s830.png|thumb||[[Jermaine Torment of Illwind]] [[Bosses|boss mob]].{{livestream|2021-06-25|21m24|h7DnCgSoMkw}} <blockquote>''You can see how we utilize some of the different armor pieces- you've probably seen some of these pieces on different outfits like
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that toast Corvid Castigator cloak is on him.''{{livestream|2021-06-25|21m24|h7DnCgSoMkw}}{{ndash|[[Margaret Krohn]]}}</blockquote>]]
  
* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref name="livestrean-5-May-2017-11:55">[https://youtu.be/gcbYJllGfnQ?t=11m55s Livestream, 5 May 2017 (11:55).]</ref>
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[[Ashes of Creation]] utilizes an adaptive [[Artificial intelligence|artificial intelligence]] ([[wikipedia:AI|AI]]), meaning different [[Encounters|encounters]] with similar [[Mobs|mobs]] and [[Bosses|bosses]] will yield different player experiences.{{interview|2023-09-10|34m51|BKF8EJ1d8gE}}{{web|https://web.archive.org/web/20180330060949/https://web.archive.org/web/20200824033053/https://ashesofcreation.com/mmo|About Ashes of Creation.}}
* [[Bosses]] are scripted and make decisions dynamically during boss fights.{{livestream|28 July 2017|43m57|rx6xdibiRIk}}
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* NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.{{livestream|8 April 2018|3m56|JH-sX1aFljM}}
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* Some [[NPC]] AI behaviors may be randomly selected at the time of initial engagement causing them to make decisions dynamically during an encounter.{{interview|2023-09-10|34m51|BKF8EJ1d8gE}}{{interview|2021-06-13|22m20|J8HWa8KFcYU}}{{livestream|2017-07-28|43m57|rx6xdibiRIk}}{{livestream|2017-05-5|11m55|gcbYJllGfnQ}}
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** Higher frequency of [[AoE]] attacks depending on how many players are participating.{{interview|2021-06-13|22m20|J8HWa8KFcYU}}
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** Unlock rage, recovery effects and buffs.{{livestream|2022-07-29|1h23m56|23GSdvV1dB0}}{{interview|2021-06-13|22m20|J8HWa8KFcYU}}
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** Supporting other monster types or classes nearby.{{livestream|2022-07-29|1h23m56|23GSdvV1dB0}}
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** Additional [[Adds|adds]] and add classes.{{interview|2021-06-13|22m20|J8HWa8KFcYU}}
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** Some NPCs may attempt to seek cover behind obstacles during encounters.{{livestream|2022-02-25|1h03m32|T_pi8uuOvCY}}
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* [[NPCs]] performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.{{livestream|2018-04-8 (PM)|3m56|JH-sX1aFljM}}
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: ''Part of the NPC encounter design is not always going to be the same behavior tree. There will be purposefully behaviors that exist for the boss that are rolled at the time of the initial engagement; and so that is in an effort to keep things emergent, to keep things different, to try to not keep a static monotonous engagement idea.''{{interview|2023-09-10|34m51|BKF8EJ1d8gE}}{{ndash|[[Steven Sharif]]}}
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There are [[Artificial intelligence|AI]] systems that don't relate to controlling [[NPCs]].{{podcast|2018-05-11|24m23|ni4DTaN6JvQ}}
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* [[Node advancement]].{{podcast|2018-05-11|24m23|ni4DTaN6JvQ}}
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* [[Stock market]].{{podcast|2018-05-11|24m23|ni4DTaN6JvQ}}
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* [[Events|Triggered events]].{{podcast|2018-05-11|24m23|ni4DTaN6JvQ}}
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: ''There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's  with regards to how nodes develop and the environment reacts to that development by  spawning these triggered events of  a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.''{{podcast|2018-05-11|24m23|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}

Latest revision as of 19:42, 22 September 2023

Jermaine Torment of Illwind boss mob.[1]

You can see how we utilize some of the different armor pieces- you've probably seen some of these pieces on different outfits like that toast Corvid Castigator cloak is on him.[1]Margaret Krohn

Ashes of Creation utilizes an adaptive artificial intelligence (AI), meaning different encounters with similar mobs and bosses will yield different player experiences.[2][3]

  • Some NPC AI behaviors may be randomly selected at the time of initial engagement causing them to make decisions dynamically during an encounter.[2][4][5][6]
    • Higher frequency of AoE attacks depending on how many players are participating.[4]
    • Unlock rage, recovery effects and buffs.[7][4]
    • Supporting other monster types or classes nearby.[7]
    • Additional adds and add classes.[4]
    • Some NPCs may attempt to seek cover behind obstacles during encounters.[8]
  • NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[9]
Part of the NPC encounter design is not always going to be the same behavior tree. There will be purposefully behaviors that exist for the boss that are rolled at the time of the initial engagement; and so that is in an effort to keep things emergent, to keep things different, to try to not keep a static monotonous engagement idea.[2]Steven Sharif

There are AI systems that don't relate to controlling NPCs.[10]

There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's with regards to how nodes develop and the environment reacts to that development by spawning these triggered events of a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[10]Steven Sharif
  1. 1.0 1.1 Livestream, June 25, 2021 (21:24).
  2. 2.0 2.1 2.2 Interview, September 10, 2023 (34:51).
  3. About Ashes of Creation.
  4. 4.0 4.1 4.2 4.3 Interview, June 13, 2021 (22:20).
  5. Livestream, July 28, 2017 (43:57).
  6. Livestream, May 5, 2017 (11:55).
  7. 7.0 7.1 Livestream, July 29, 2022 (1:23:56).
  8. Livestream, February 25, 2022 (1:03:32).
  9. Livestream, 2018-04-8 (PM) (3:56).
  10. 10.0 10.1 10.2 10.3 10.4 Podcast, May 11, 2018 (24:23).