Difference between revisions of "Template:Artificial intelligence"

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** Unlock rage, recovery effects and buffs.{{interview|13 June 2021|22m20|J8HWa8KFcYU}}
 
** Unlock rage, recovery effects and buffs.{{interview|13 June 2021|22m20|J8HWa8KFcYU}}
 
** Additional [[Adds|adds]] and add classes.{{interview|13 June 2021|22m20|J8HWa8KFcYU}}
 
** Additional [[Adds|adds]] and add classes.{{interview|13 June 2021|22m20|J8HWa8KFcYU}}
* [[NPCs]] in certain [[Encounters|encounters]] may be aware of their local environment and can seek cover behind obstacles, for example; but this will not be prevalent in general [[AI]] designs.{{livestream|25 February 2022|1h03m32s|T_pi8uuOvCY}}
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* [[NPCs]] in certain [[Encounters|encounters]] may be aware of their local environment and can seek cover behind obstacles, for example; but this will not be prevalent in general [[AI]] designs.{{livestream|25 February 2022|1h03m32|T_pi8uuOvCY}}
  
 
There are [[Artificial intelligence|AI]] systems that don't relate to controlling [[NPCs]].{{podcast|11 May 2018|24m23|ni4DTaN6JvQ}}
 
There are [[Artificial intelligence|AI]] systems that don't relate to controlling [[NPCs]].{{podcast|11 May 2018|24m23|ni4DTaN6JvQ}}

Revision as of 00:36, 31 July 2022

Jermaine Torment of Illwind boss mob.[1]

You can see how we utilize some of the different armor pieces- you've probably seen some of these pieces on different outfits like that toast Corvid Castigator cloak is on him.[1]Margaret Krohn

Ashes of Creation utilizes an adaptive artificial intelligence (AI), which means that different encounters with similar creatures will yield different player experiences.[2]

  • Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3]
  • Bosses are scripted and make decisions dynamically during boss fights.[4]
  • NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[5]
  • Certain AI behaviors might activate based on progress within an encounter.[6]
    • Higher frequency of AoE attacks depending on how many players are participating.[6]
    • Unlock rage, recovery effects and buffs.[6]
    • Additional adds and add classes.[6]
  • NPCs in certain encounters may be aware of their local environment and can seek cover behind obstacles, for example; but this will not be prevalent in general AI designs.[7]

There are AI systems that don't relate to controlling NPCs.[8]

There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's you know with regards to how nodes kind of develop and the environment reacts to that development by you know spawning these triggered events of you know a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[8]Steven Sharif