Difference between revisions of "Template:Artificial intelligence"

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* [[Bosses]] are scripted and make decisions dynamically during boss fights.{{livestream|28 July 2017|43m57|rx6xdibiRIk}}
 
* [[Bosses]] are scripted and make decisions dynamically during boss fights.{{livestream|28 July 2017|43m57|rx6xdibiRIk}}
 
* [[NPCs]] performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.{{livestream|8 April 2018 (PM)|3m56|JH-sX1aFljM}}
 
* [[NPCs]] performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.{{livestream|8 April 2018 (PM)|3m56|JH-sX1aFljM}}
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There are [[Artificial intelligence|AI]] systems that don't relate to controlling [[NPCs]].{{podcast|11 May 2018|24m23|u-OLCIxMLyA}}
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* [[Node advancement]].{{podcast|11 May 2018|24m23|u-OLCIxMLyA}}
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* [[Stock market]].{{podcast|11 May 2018|24m23|u-OLCIxMLyA}}
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* [[Events|Triggered events]].{{podcast|11 May 2018|24m23|u-OLCIxMLyA}}
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<blockquote>''There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's you know with regards to how nodes kind of develop and the environment reacts to that development by you know spawning these triggered events of you know a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.''{{podcast|11 May 2018|24m23|u-OLCIxMLyA}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 20:54, 13 May 2018

Ashes of Creation utilizes an adaptive artificial intelligence (AI), which means that different encounters with similar creatures will yield different player experiences.[1]

  • Utilizing new AI technology that hasn't been seen in other MMORPG projects.[2]
  • Bosses are scripted and make decisions dynamically during boss fights.[3]
  • NPCs performing "idle actions" to make the world seem more alive has been discussed by the developers but is not confirmed.[4]

There are AI systems that don't relate to controlling NPCs.[5]

There are some additional AI parameters that are set that don't relate necessarily to controlling NPCs. There are AIs with regards to the development of the borders for nodes in the direction and also the decisions that are made of which lower nodes to enslave as vassal states. There's AI that relates to a little bit of the stock market that's going to be present in the economy. There's some AI systems that are going to be announced also that are pretty innovative I think with regards to the MMORPG genre and that's going to make the triggered event system very interesting I think; and that's you know with regards to how nodes kind of develop and the environment reacts to that development by you know spawning these triggered events of you know a horde of zombies attacking a city or a legendary raid boss coming out of the mountain. I think there's a lot of opportunity for some of the innovations that's been in the AI sector of game development too to come out in Ashes.[5]Steven Sharif