Template:Synergies

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Synergies exist between class skills, weapon skills, passive skills, proc effects, and status conditions.[1][2][3][4][5][6][7][8][9][10][11][12][13] These synergies also apply to active skills from other characters.[1][14]

Q: How much do you intend for those sort of synergy things to be done within one class, one character's kit, versus how much do you intend for them to be working with the other characters, the other archetypes and specializations to promote their things, or to also make sure you don't step on their feet and accidentally promote something they're trying to maximize?
A: When we talk about status conditions or keyword conditions and the promotion of those effects, there is going to be the bread and butter that each class kid has access to; and when they're creating the type of rotation with their ability system, they're going to want to emphasize those interactions that amplify or promote a particular type of status condition. So they'll have within the kit to their own interactions that they'll be able to leverage. But then in addition to that, they're going to have keyword status effects that help to either promote other classes' keyword status effects, or are the executed promotions of other classes initial status conditions. And when you think about the intent of the design: the intent of the design is that players are servicing themselves from a solo perspective when they want to go out and solo grind and solo experience and fulfill the quests. But when they come together to form a party to encounter group content, or a raid to encounter raid content: that the interconnectivity between those classes synergizes with these keyword promotions and/or effects; and there's a way to execute on that, that is successful and is effective, or a way that's not. And that's the skill ceiling/skill cap that requires interaction and cooperation and synchronization between, because there are limited time windows in which those keywords can get emphasized or executed upon when utilizing the ability.[1]Steven Sharif
When you think about it, it's very much a musical endeavor. When you think about a symphony or a concert, those instruments working with eachother to formulate this highly effective and very visceral experience of this music chain. When you accomplish that in combat, it's going to be noticeable; and that's the desire, is let's reward- let's dopamine hit when players are effective in their skill when executing on these ideas.[15]Steven Sharif
  1. 1.0 1.1 1.2 Interview, July 9, 2023 (1:14:09).
  2. Livestream, December 2, 2022 (56:09).
  3. Livestream, June 30, 2022 (1:12:38).
  4. Livestream, September 30, 2022 (53:15).
  5. Livestream, September 30, 2022 (43:45).
  6. Video, September 30, 2022 (24:49).
  7. Podcast, September 29, 2021 (47:57).
  8. Interview, February 7, 2021 (49:18).
  9. Interview, July 19, 2020 (53:59).
  10. Interview, July 18, 2020 (1:07:51).
  11. Livestream, January 30, 2020 (1:28:40).
  12. February 8, 2019 - Questions and Answers.
  13. Livestream, June 4, 2018 (1:11:19).
  14. Interview, July 29, 2020 (55:44).
  15. Interview, July 9, 2023 (1:16:45).