Template:Artistic style/es

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Ashes of Creation tendrá una mayor fidelidad gráfica que la mayoría de los juegos occidentales. No será demasiado estilizado ni "caricaturesco".[1]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[1]Steven Sharif

It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[2]Steven Sharif
We do not use AI for production, except in unique internal cases when communicating fast reference material.[3]Steven Sharif
  1. 1.0 1.1 Interview, October 20, 2018 (2:17:43).
  2. 2.0 2.1 Livestream, March 31, 2023 (1:17:42).
  3. 3.0 3.1 steven-AI-artwork.png