Difference between revisions of "Template:Node sieges"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
m
(Remove text)
Line 8: Line 8:
  
 
[[Death penalties]] do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|22 December 2020|1h13m51|01Jq8uKxGRM}}
 
[[Death penalties]] do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|22 December 2020|1h13m51|01Jq8uKxGRM}}
 
{{Update|a1}}
 
 
Nodes can delevel based on [[Node atrophy|node atrophy]].{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}
 

Revision as of 21:55, 14 January 2022

Node sieges (Pre-alpha footage).[1]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[2]Margaret Krohn

Node sieges enable players to destroy nodes.[2] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[3]

Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[3]

If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![4]Steven Sharif

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[5]