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Difference between revisions of "Template:Gathering"
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[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|3 September 2017|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}} | [[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|3 September 2017|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}} |
Revision as of 07:20, 24 July 2018
Gathering is one of the artisan classes in Ashes of Creation.[3][4]
- What can be gathered is discovered by trial and error and learning their visuals.[3]
- Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[3]
- Certain low level gatherables will have a tiered progression into higher level crafting.[5]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[5] – Steven Sharif