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Template:Events
Events are things that happen in Ashes of Creation as the result of development in the world.[3][4] They can take the form of quests, pop-up triggered quests or other story lines that happen throughout the world.[5] Events are public quests that are scaled to fit local, regional, and global needs.[6]
Events are where you’ll find your public quests, though these will be scaled to fit local, regional, and global needs. They’ll also have consequences locally, regionally, and globally, for good (if they’re taken care of successfully) or for ill (if a fail condition is reached).[6]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone, leading to change of climate, plagues, volcanic eruptions, forest fires, or other natural disasters.[1][3][7][8][9]
Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
- Events that are taken care of successfully have positive consequences.[6]
- Events that reach a fail condition have negative consequences,[11][6], such as:
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[11][13][14]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that you know feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[11] – Steven Sharif
- If events don't occur within a certain time period, they could occur randomly.[4]
- There may be one-off events.[10]
Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[15]
- ↑ 1.0 1.1 Livestream, April 29, 2022 (32:29).
- ↑ Livestream, March 26, 2021 (23:33).
- ↑ 3.0 3.1 3.2 Podcast, April 11, 2021 (23:36).
- ↑ 4.0 4.1 Livestream, May 3, 2017 (46:18).
- ↑
- ↑ 6.0 6.1 6.2 6.3 MMOGames interview, January 2017
- ↑ Livestream, June 26, 2020 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Livestream, May 8, 2017 (20:27).
- ↑ 10.0 10.1 Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.
- ↑ 11.0 11.1 11.2 11.3 11.4 Livestream, June 25, 2021 (1:13:30).
- ↑ Livestream, January 30, 2020 (1:32:12).
- ↑ Livestream, March 26, 2021 (50:03).
- ↑ Livestream, November 8, 2020 (12:47).
- ↑ Podcast, April 11, 2021 (54:35).