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Difference between revisions of "Template:Elemental skills"

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<blockquote>''The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".''{{livestream|2018-04-8 (PM)|26m19|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: ''The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".''{{livestream|2018-04-8 (PM)|26m19|JH-sX1aFljM}}{{ndash|[[Steven Sharif]]}}
 
 
 
 
  
 
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Revision as of 02:43, 10 April 2024

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[1]Steven Sharif
Skill Icon Base skill
Ball Lightning
Blizzard
Chain Lightning
Cone of Cold
Elemental Empowerment
Fireball
Fissure
Frostbolt
Lightning Strike
Magma Field
Meteor
Quake
Thundering Shot