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Template:Combat revamp

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Revision as of 22:38, 29 May 2022 by Lex (talk | contribs) (Add info and citation)

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Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]

  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
  • The current hybrid tab and action combat system will remain after the revamp.[5]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
  • The revamp will be iterative and will be rolled out to testers in different phases.[6]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 combat was focused on core functionality rather than combat balance.[9]

Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[10]