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Difference between revisions of "Template:Combat revamp"
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* The developers will be testing whether or not to use [[Global cooldowns|global cooldowns]] [[GCDs]] on different types of abilities during [[Alpha-2]].{{livestream|2022-07-29|1h05m20|23GSdvV1dB0}} | * The developers will be testing whether or not to use [[Global cooldowns|global cooldowns]] [[GCDs]] on different types of abilities during [[Alpha-2]].{{livestream|2022-07-29|1h05m20|23GSdvV1dB0}} | ||
− | The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{interview|13 | + | The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{interview|2021-06-13|4m12|J8HWa8KFcYU}}{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} |
: ''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}} | : ''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}} |
Revision as of 12:47, 29 August 2022
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
- The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[8]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][9][10]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[10] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[11]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[12]