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Difference between revisions of "Template:Combat revamp"
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− | [[File:SplitBody.mp4|thumb|450px|start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|30 | + | [[File:SplitBody.mp4|thumb|450px|start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}} | A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|28 May 2021|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}} | ||
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* This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|2021-02-7|49m18|RS3e0vuj5lA}} | * This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|2021-02-7|49m18|RS3e0vuj5lA}} | ||
* The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|2021-02-26|27m41|YGQWEQK2iWI}} | * The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|2021-02-26|27m41|YGQWEQK2iWI}} | ||
− | * The developers will be testing whether or not to use [[Global cooldowns|global cooldowns]] [[GCDs]] on different types of abilities during [[Alpha-2]].{{livestream|29 | + | * The developers will be testing whether or not to use [[Global cooldowns|global cooldowns]] [[GCDs]] on different types of abilities during [[Alpha-2]].{{livestream|2022-07-29|1h05m20|23GSdvV1dB0}} |
− | The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|30 | + | The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{interview|13 June 2021|4m12|J8HWa8KFcYU}}{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} |
− | : ''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|30 | + | : ''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}} |
[[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} [[Alpha-2]] combat will include [[Archetypes|archetypes]], significant [[Skills|ability]] support, [[Augments|augments]], [[Split body|split-body combat]], [[Weapon attacks|weapon attacks]], and many additional [[Items|items]], among other things.{{livestream|27 May 2022|1h11m41|GnybRgoPac8}} | [[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} [[Alpha-2]] combat will include [[Archetypes|archetypes]], significant [[Skills|ability]] support, [[Augments|augments]], [[Split body|split-body combat]], [[Weapon attacks|weapon attacks]], and many additional [[Items|items]], among other things.{{livestream|27 May 2022|1h11m41|GnybRgoPac8}} | ||
* Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in [[Alpha-2]].{{livestream|27 May 2022|1h16m17|GnybRgoPac8}} | * Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in [[Alpha-2]].{{livestream|27 May 2022|1h16m17|GnybRgoPac8}} |
Revision as of 12:31, 29 August 2022
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
- The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[8]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][9][10]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[10] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[11]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[12]