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Difference between revisions of "Template:Combat revamp"
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↑ 1.0 1.1 1.2 1.3 Livestream, July 30, 2021 (31:22).
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↑ Video, February 26, 2021 (6:17).
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↑ 6.0 6.1 Livestream, February 26, 2021 (27:41).
↑ Interview, February 7, 2021 (49:18).
↑ Interview, June 13, 2021 (4:12).
↑ 9.0 9.1 Livestream, May 28, 2021 (1:13:05).
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<blockquote>''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|30 July 2021|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|30 July 2021|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
− | [[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} | + | [[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}} [[Alpha-2]] combat will include [[Archetypes|archetypes]], significant [[Skills|ability]] support, [[Augments|augments]], [[Split body|split-body combat]], [[Weapon attacks|weapon attacks]], and many additional [[Items|items]], among other things.{{livestream|27 May 2022|1h11m41|GnybRgoPac8}} |
− | [[Alpha-2]] combat will include [[Archetypes|archetypes]], significant [[Skills|ability]] support, [[Augments|augments]], [[Split body|split-body combat]], [[Weapon attacks|weapon attacks]], and many additional [[Items|items]], among other things.{{livestream|27 May 2022|1h11m41|GnybRgoPac8}} | + | * Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in [[Alpha-2]].{{livestream|27 May 2022|1h16m17|GnybRgoPac8}} |
Revision as of 23:31, 29 May 2022
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]
You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[9] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[10]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[11]