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Difference between revisions of "Template:Combat revamp"

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[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
 
[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
  
: Q: Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
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: '''Q''': Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
: A: ''We are leaning towards split body.''{{livestream|27 August 2021|1h15m39|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}
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: '''A''': ''We are leaning towards split body.''{{livestream|27 August 2021|1h15m39|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}

Revision as of 03:01, 5 September 2021

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]

  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
  • The current hybrid tab and action combat system will remain after the revamp.[5]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
  • The revamp will be iterative and will be rolled out to testers in different phases.[6]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 testing is initially focused on core functionality rather than combat balance.[9]

Q: Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
A: We are leaning towards split body.[10]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Livestream, July 30, 2021 (31:22).
  2. Livestream, May 28, 2021 (1:14:50).
  3. steven-combat-revamp-update.png
  4. Video, February 26, 2021 (6:17).
  5. 5.0 5.1 steven-combat-revamp-update-2.png
  6. 6.0 6.1 Livestream, February 26, 2021 (27:41).
  7. Interview, February 7, 2021 (49:18).
  8. Interview, June 13, 2021 (4:12).
  9. 9.0 9.1 Livestream, May 28, 2021 (1:13:05).
  10. Livestream, August 27, 2021 (1:15:39).