Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Difference between revisions of "Template:Combat revamp"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
m (Text replacement - "|450px" to "|")
(Update with new information)
 
Line 1: Line 1:
 
[[File:SplitBody.mp4|thumb||start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:SplitBody.mp4|thumb||start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
+
A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}}
 +
: ''I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.''{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{ndash|[[Steven Sharif]]}}
  
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|2021-02-26|27m41|YGQWEQK2iWI}}
 
* The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|2021-02-26|27m41|YGQWEQK2iWI}}

Latest revision as of 20:01, 2 January 2024

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4][5]

I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[2]Steven Sharif
  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
  • The current hybrid tab and action combat system will remain after the revamp.[6]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[8]
  • The revamp will be iterative and will be rolled out to testers in different phases.[7]
  • The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[9]
    • As of July 2023 global cooldowns are not currently in the game.[10]
    • Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[10]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][11][12]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 combat was focused on core functionality rather than combat balance.[12] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[13]

  • 1.0 1.1 1.2 1.3 Livestream, July 30, 2021 (31:22).
  • 2.0 2.1 Livestream, December 19, 2023 (1:30:29).
  • Livestream, May 28, 2021 (1:14:50).
  • steven-combat-revamp-update.png
  • Video, February 26, 2021 (6:17).
  • 6.0 6.1 steven-combat-revamp-update-2.png
  • 7.0 7.1 Livestream, February 26, 2021 (27:41).
  • Interview, February 7, 2021 (49:18).
  • Livestream, July 29, 2022 (1:05:20).
  • 10.0 10.1 Video, July 28, 2023 (10:18).
  • Interview, June 13, 2021 (4:12).
  • 12.0 12.1 Livestream, May 28, 2021 (1:13:05).
  • Livestream, May 27, 2022 (1:11:41).
  • Livestream, May 27, 2022 (1:16:17).