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↑ 1.0 1.1 1.2 1.3 Livestream, July 30, 2021 (31:22).
↑ 2.0 2.1 Livestream, December 19, 2023 (1:30:29).
↑ Livestream, May 28, 2021 (1:14:50).
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↑ Video, February 26, 2021 (6:17).
↑ 6.0 6.1
↑ 7.0 7.1 Livestream, February 26, 2021 (27:41).
↑ Interview, February 7, 2021 (49:18).
↑ Livestream, July 29, 2022 (1:05:20).
↑ 10.0 10.1 Video, July 28, 2023 (10:18).
↑ Interview, June 13, 2021 (4:12).
↑ 12.0 12.1 Livestream, May 28, 2021 (1:13:05).
↑ Livestream, May 27, 2022 (1:11:41).
↑ Livestream, May 27, 2022 (1:16:17).
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− | [[File:SplitBody.mp4|thumb| | + | [[File:SplitBody.mp4|thumb||start=1|end=22|[[Alpha-1]] [[Split-body|split-body]] [[Melee|melee weapon]] [[Combat|combat]] sneak peek.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}<blockquote>''I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|28 | + | A [[Combat revamp|revamped combat]] system will be rolled out during and post [[Alpha-1 testing]] based on player feedback.{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}} |
+ | : ''I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.''{{livestream|2023-12-19|1h30m29|L5DeC8wIcuM}}{{ndash|[[Steven Sharif]]}} | ||
− | * The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|26 | + | * The goal is to give more [[Player agency|agency]] to the player and achieve a more fluid flow of [[Combat|combat]] with greater [[Mobility|mobility]] when using [[Abilities|abilities]].{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}}{{livestream|2021-02-26|27m41|YGQWEQK2iWI}} |
* The current [[Hybrid combat|hybrid tab and action combat]] system will remain after the revamp.{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}} | * The current [[Hybrid combat|hybrid tab and action combat]] system will remain after the revamp.{{quote|steven-combat-revamp-update-2.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmmdtj/}} | ||
− | * This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|7 | + | * This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.{{interview|2021-02-7|49m18|RS3e0vuj5lA}} |
− | * The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|26 | + | * The revamp will be iterative and will be rolled out to testers in different phases.{{livestream|2021-02-26|27m41|YGQWEQK2iWI}} |
+ | * The developers will be testing whether or not to use [[Global cooldowns|global cooldowns]] [[GCDs]] on different types of abilities during [[Alpha-2]].{{livestream|2022-07-29|1h05m20|23GSdvV1dB0}} | ||
+ | ** As of July 2023 global cooldowns are not currently in the game.{{video|2023-07-28|10m18|Lzlhdy3Hr2s}} | ||
+ | ** [[Instant cast abilities]] are referred to as off-global-cooldown or OGCD abilities.{{video|2023-07-28|10m18|Lzlhdy3Hr2s}} | ||
− | The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|30 | + | The revamped [[Combat|combat]] system will feature [[Split-body|split-body animations]], where the [[Character|character's]] upper body can be locked by [[Weapon attacks|weapon attack]] animations while the lower body is free to continue moving.{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{interview|2021-06-13|4m12|J8HWa8KFcYU}}{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}} |
− | + | : ''You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.''{{livestream|2021-07-30|31m22|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}} | |
− | [[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 | + | [[Alpha-1]] combat was focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}} [[Alpha-2]] combat will include [[Archetypes|archetypes]], significant [[Skills|ability]] support, [[Augments|augments]], [[Split body|split-body combat]], [[Weapon attacks|weapon attacks]], and many additional [[Items|items]], among other things.{{livestream|2022-05-27|1h11m41|GnybRgoPac8}} |
− | * Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in [[Alpha-2]].{{livestream|27 | + | * Changes that allow [[Templated abilities|templated abilities]] to apply to 3D positions in the air or water will be prototyped and may be included in [[Alpha-2]].{{livestream|2022-05-27|1h16m17|GnybRgoPac8}} |
Latest revision as of 20:01, 2 January 2024
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4][5]
- I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[2] – Steven Sharif
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[6][7]
- The current hybrid tab and action combat system will remain after the revamp.[6]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[8]
- The revamp will be iterative and will be rolled out to testers in different phases.[7]
- The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[9]
- As of July 2023 global cooldowns are not currently in the game.[10]
- Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[10]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][11][12]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[12] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[13]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[14]