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Talk:2018-10-31 Livestream

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Raw transcript

43:09

Steven: Here we go. So, first question we have is from Santy 182: Any chance that we can see the missing art from the Kickstarter campaign: The Phoenix aura and the Pioneer's cloak? Didn't we do the pioneers cloak?

Jeffrey: I thought we had Pioneer's cloak too.

Steven: I think we might have the Pioneer's cloak. The Phoenix aura we will be working on those missing concept pieces, yes.

43:35

Steven: Will there be some new official wallpapers? for example the burning tree is awesome and if so will there be animated wallpapers perhaps for wallpaper engine or just playing video?

Jeffrey: Oh man I'd love some animated wallpapers.

Steven: I think in the launch of our new site we may have an animated paper we could potentially do, which is the burning tree kind of.

Jeffrey: We could do that yeah. It's one of those things that takes resources and takes researcher kind of away from the game. We're doing as much as we can on that side because we know it's important to people, but yeah it's- that will continue to develop as we continue to hire more people.

44:11

Steven: Next question from UnknownSystemError: Are mounts mules and combat pets under the flagging system or will they be loot pinatas. Will targeting someone with a combat pet be a force flag or a free way to attack someone without flagging. No: Anything that you control, whether it be a combat pet- it's like you, so it'll participate in the flagging system if it attacks someone you will flag and they'll will it.

Jeffrey: It's just a proxy for you basically.

44:36

Steven: Okay let's see here we go. Fresh cuts asks: I was wondering if you could please elaborate on large-scale PvE content is there going to be PvE raids and raid bosses will be open-world. We have answered this in the past and there's definitely information out there. There's a couple of good wikis for Ashes of Creation that has the specific answer. The answer to both of those questions is yes and there's more information if you want to look for it out there.

45:01

Steven: The phantom asks: Where is the sandal? I must know, I've searched all the beaches and forts.

J: No we can't tell you

S: There is a sandal out there. We will also have prizes and achievements for finding the sandal, so that will be there.

45:20

How will you make melee combat different compared to the current flailing of the weapons? How will melee animations change?

So animations are obviously a work in progress, right. We've definitely gotten some good feedback about that, for example the follow-through on some of the route animations and attacks feel a little floaty. A little sticky, yeah. So we're adjusting that as it is. Over the past month we've also seen feedback on the hitscan related to melee weapons and we've adjusted that into a cone, and we changed a little bit of stuff... That's the whole purpose of Apocalypse.

J: So yes, the answer is yes, we are going to continue to iterate on that kind of thing. Again, like we've been in development for a very short time and so you know we're still doing the asset creation side of things, and MMO is a huge beast in terms of that. And so it takes a while to kind of get up to speed and get everything in place how it should be. So again, a lot of stuff is proxies for other things or, you know, refinements are always going to be coming.

46:17

S: Can we name ships? If so, will the name of the ship appear on the side? Same questions for freehold taverns?

The ship is targetable which means that you'll be able to select a ship similar to how ArchAge was in selecting a ship and when you do that you'll see the custom name of the ship above the target. So yes, you could name your ship. One of the funny things is I think with my guild that was mandatory in ArchAge that we named our ships after Federation ships in Star Trek so we had the you know the USS Intrepid, USS Enterprise, and it was really easy for me during raids so that I could be like "the captain of the Voyager...", I did remember them exactly. I loved it. But yes you will name ships. You'll be able to name mounts, mules, buildings will be targetable, so you know, could be Stevens Manor something along those lines.

so um okay question from Westar I I see the tank and Claire giggles paladin but summon iron cleric equals a necromancer well players who opt into clerics secondary have choices between light and dark augments or does your primary class determine your overall theme so the secondary class of a cleric does have the choices between light and dark augments and that's what influences your primary classes abilities as well the flavor of that will there be a logo editor before launch like a character editor since guild logos will be made in game magic we'll have to have that ready for probably I would say alpha 2 since we that's one we have up somebody else is coming online okay let's Kevlar Kent hello se staff love what you were doing so far however one thing that was mentioned earlier in the scene got a bit concerned as I understood it you are thinking about planning on making combat pets available for artisan class correct me if I'm wrong I don't think he's got any let me tell you why it's a very good question that's a very big question combat pets available for artisan class so the artisan class is really doesn't relate to your adventuring class and combat pets are more of an agnostic to class acquisition kind of an item that you a pet that you raise up and has combat abilities so some classes do have skills that summon pets though for a couple sterner a different class different class then artisan greatly right so maybe there's a little bit of misunderstanding it's a long question probably deserves a much better answer yes it's a long question maybe we'll jump on there Jeff sounded like you volunteered okay okay let's see we have a question from autumn no question from beyond 89 is Park horn movement still a thing in Ashe as in the trailer that we're seeing an injury during some parkour game and climbing castle I know advances before yeah so parkour is is a difficult thing to do for an MMO that's difficult it's just a lot of work it's a very time-consuming process so I love parkour games I love movement in games I love the feeling that my character is and acrobats so we will approach that in a as much as we can do kind of kind of approach it's it'll probably be one of the later systems that we do it'll probably be based around you know kind of low-hanging fruit in terms of making movement feel cool obviously I would love to have a full parkour system in place but scope of the game is already really large and [Music] damocles asks bards question mark they're amazing there are oh by the way we didn't have a question the other day with regards to when we're going to be stepping up some of the blog posts and whatnot with the launch of our new website as well as our new account services we will be also implementing some new blogs that includes and I know I've said this in the past I know that many people asking this nodes 3 will be soon I already did news 3 oh my god no one's photo did we do notes oh yeah I think you're right right now it's 4 right yes just do 5 ok so load streets done and it's already out there good luck no soon soon trademark ok let's go over to some discord question so they know we're pretty cool pressed for time yeah we're also gonna have one other point yeah oh I know we only wrote one yeah ok sure ok sounds good where is this channel in discord the channel in discord where are you live stream questions found it got him alright nice question from let me scroll up to the top alright question from okay we don't need to say that name and because of that name you've lost your question the question each asks are you concerned that the free-to-play apocalypse game will take away players from the world PvP of the real MMO no Tom I do not believe so so I mean apocalypse is an action based combat arena held combat all the time all combat all the time MMO players you know not all MMO players are arena players yeah and not all arena players I remember players so there will be a portion of the community that comes to the ashes of creation universe comes to the ashes of creation IP because they might not have been MMO players elsewise but yet they can still help our MMORPG which is the flagship by testing and playing apocalypse you know the data that they give us the support that they give us through apocalypse all of those things go to fuel the MMORPG my live eat breathe watch drink is MMORPG and most people here at the studio is that same way yeah so so apocalypse will always funnel and fuel what we can accomplish and do in the MMORPG ok question from keep them could you run through just briefly on what some of the different buildings will be for the specific nodes religious militaristic so I know we have a you know as nodes advance and stages voicemail awesome stuff I know it's been a while as nodes advance and stages they unlock different specific node type buildings so for example at the stage 3 is when you really start to see the node type expand with a building type so militaristic will have a barracks the barracks will be able to train and have quest lines that relate to combat defeating monsters nearby guild warfare potentially participation in castle sieges you know a lot of things that you can do through the barracks that is housed within a militaristic node same is true for a temple or university at a scientific note or a a marketplace that's present at the economic node but those particulars will be a part of the new blogs that we're going to be releasing upon that kind of go into depth I know we've told you that in the past but they will be going into depth on some of those ideas and again the other important aspect is even though we had these Q&A sessions even though we talked a lot about ashes of creation we don't want to reveal everything you know part of what was so unique to our experience as MMO players was trying to go for this nostalgia on discovery exactly not everything we should know before we start the game we should have to discover those things and that lends to I think recreating that nostalgic kind of experience we've had okay question from spooky Needle how in-depth was sailing be will you need a crew to manage certain sails there will be some spooky needle how in depth will sailing be sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using right so there will be components for seamanship that other players you'll need to have on board if you want to operate a vessel to the best of its abilities in combat or traversing just the world when the main game launches how will they be accessed I don't know that means will you teleport there and where's there and they okay I don't know what that means I want stuff only so nice tile okay question from Inquisitor hey guys much love question will there be viability in only using a single one-handed weapon without sacrificing the optimization of dual wielding two handers shield interesting question I think the answer to that is going to be based on okay so the benefit of dual wielding is that it may have certain skills and/or passives that are available as a point allocation when you're determining class specification right one of the benefits might be should you choose to allocate those points in a different way you would give up the use or efficiency of that second weapon or shield or sigil or whatever you might have there so what are the benefits could be that you can allocate more points to something else will that be the prime depends what you want to what you want to copy I mean we haven't really specifically talked about like one handing a weapon now we've always kind of gone with the assumption that even if it's not a shield you'd have something in your offhand right so we haven't really approached it then that way I don't know exactly where we would go on that all right I think yeah well that's something we have to leave that second slot to sort of balance out two handers so again it's it's it's one of those things that I'm not quite sure they're like even if it isn't a shield magical artifacts that you can hold in hand so it doesn't always have to be so it's not always a weapon but there's always something right so yes okay oh we have Halloween stuff oh yes yes that we have oh oh that was the thing you're thinking about okay let me just grab one more question before we move to that and then we have to show the hallway video - it's true so one more question we try to find one good question here we go I'm trying to find a good one [Music] okay question question question up this dude still asked the same question we didn't change his name but you know we'll answer it and answer it anyways this last question is the before 2020 release still likely the answer is yes it is still likely and to expand on that though I do want to say you know I have noticed obviously conversation is how do they intend to release by 2020 if they have you know alphas scheduled for second or third quarter or whatever the betas that we intend to have are not months long yato's we want to keep it short pretty short it should be pretty much done done at beta stage and final polishes and stuff like that being put in it is it is again we don't want people to get totally burnt out in the game before we actually release so once we can throw the beta phases they should be short and sweet and that's the plan right and then the other important fact is you know people say take your time we will not release ashes of creation unless it hits our quality standards that of where we feel it needs to be so do I say that we'll hit before 2020 yes I believe we will if it's going to take a bit more time not from a feature creep standpoint but from a quality assurance and bugs and or completely stability we understand that and predicting the launch date of an MMO has always been difficult I can't point to one in the history of playing MMOs that has hid necessarily the date they started at it's a big it's a big task it's the biggest game you can make so I fully under that our project ashes of creation will be in an acceptable and performant ready proud of State for you and if that involves additional time we will come to you first and let you know that we we'll take additional time and not on the day before the release yeah one of those things where yes we feel like we are on schedule right now we are ahead of schedule if we continue to go this direction and we have the same sorts of problems then we should yes be able to do that before 2020 absolutely you know this game design is always a chaotic thing and it's possible that you know three months before we expect to launch something explodes and we have to figure out how to fix it and so at that point you know I'll have to well to take it at that time yes right now everything looks good