Talk:2018-10-31 Livestream

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Transcript

43:09

Steven: Here we go. So, first question we have is from Santy 182: Any chance that we can see the missing art from the Kickstarter campaign: The Phoenix aura and the Pioneer's cloak? Didn't we do the pioneers cloak?

Jeffrey: I thought we had Pioneer's cloak too.

Steven: I think we might have the Pioneer's cloak. The Phoenix aura we will be working on those missing concept pieces, yes.

43:35

Steven: Will there be some new official wallpapers? for example the burning tree is awesome and if so will there be animated wallpapers perhaps for wallpaper engine or just playing video?

Jeffrey: Oh man I'd love some animated wallpapers.

Steven: I think in the launch of our new site we may have an animated paper we could potentially do, which is the burning tree kind of.

Jeffrey: We could do that yeah. It's one of those things that takes resources and takes researcher kind of away from the game. We're doing as much as we can on that side because we know it's important to people, but yeah it's- that will continue to develop as we continue to hire more people.

44:11

Steven: Next question from UnknownSystemError: Are mounts mules and combat pets under the flagging system or will they be loot pinatas. Will targeting someone with a combat pet be a force flag or a free way to attack someone without flagging. No: Anything that you control, whether it be a combat pet- it's like you, so it'll participate in the flagging system if it attacks someone you will flag and they'll will it.

Jeffrey: It's just a proxy for you basically.

44:36

Steven: Okay let's see here we go. Fresh cuts asks: I was wondering if you could please elaborate on large-scale PvE content is there going to be PvE raids and raid bosses will be open-world. We have answered this in the past and there's definitely information out there. There's a couple of good wikis for Ashes of Creation that has the specific answer. The answer to both of those questions is yes and there's more information if you want to look for it out there.

45:01

Steven: The phantom asks: Where is the sandal? I must know, I've searched all the beaches and forts.

Jeffrey: No we can't tell you.

Steven: There is a sandal out there. We will also have prizes and achievements for finding the sandal, so that will be there.

45:20

Steven: Metal head: How will you make melee combat different compared to the current flailing of the weapons? How will melee animations change? So animations are obviously a work in progress, right. We've definitely gotten some good feedback about that, for example the follow-through on some of the route animations and attacks feel a little floaty. A little sticky, yeah. So we're adjusting that as it is. Over the past month we've also seen feedback on the hitscan related to melee weapons and we've adjusted that into a cone, and we changed a little bit of stuff. That's the whole purpose of Apocalypse.

Jeffrey: So yes, the answer is yes, we are going to continue to iterate on that kind of thing. Again, like we've been in development for a very short time and so you know we're still doing the asset creation side of things. An MMO is a huge beast in terms of that; and so it takes a while to kind of get up to speed and get everything in place how it should be. So again, a lot of stuff is proxies for other things or, you know, refinements are always going to be coming.

46:17

Steven: Niggly Nathan asks: Can we name ships? If so, will the name of the ship appear on the side? Same questions for freehold taverns and shops. The ship is targetable, which means that you'll be able to select a ship, similar to how ArchAge was in selecting a ship; and when you do that you'll see the custom name of the ship above the target. So yes, you could name your ship. One of the funny things is I think with my guild that was mandatory in ArchAge that we named our ships after Federation ships in Star Trek so we had the you know the USS Intrepid, USS Enterprise; and it was really easy for me during raids so that I could be like "the captain of the Voyager...". I did remember them, exactly. I loved it. But yes you will name ships.

Steven: You'll be able to name mounts, mules, buildings will be targetable, so you know, could be Stevens Manor. Something along those lines.

47:16

Steven: Okay question from Wester: I see the tank and cleric equals paladin, but summoner and cleric equals a necromancer. Will players who opt into clerics' secondary have choices between light and dark augments or does your primary class determine your overall theme? So the secondary class of a cleric does have the choices between light and dark augments and that's what influences your primary classes abilities as well: The flavor of that.

47:45

Steven: Will there be a logo editor before launch, like a character editor since guild logos will be made in game. I imagine we'll have to have that ready for probably I would say alpha 2 since since we definitely have some of the guild systems coming online.

48:01

Steven: Okay let's Kevlar Kent: Hello AoC staff. Love what you were doing so far however one thing that was mentioned earlier in the scene got a bit concerned as I understood it you are thinking about planning on making combat pets available for artisan class - correct me if I'm wrong. I don't think he's got any let me tell you why. That's a very big question. Combat pets available for artisan class: So the artisan class is really doesn't relate to your adventuring class and combat pets are more of an agnostic to class acquisition kind of an item that you- a pet that you raise up and has combat abilities. So some classes do have skills that summon pets though for example which are a different class than artisan right so maybe there's a little bit of misunderstanding there.

Jeffrey: It's a long question probably deserves a much better answer.

Steven: Yes. It's a long question. Maybe we'll jump on there. Jeff sounded like he volunteered.

48:58

Steven: Okay let's see. We have a question from Autumn, no question from Beyond 89: Is parkour movement still a thing in Ashes as in the trailer that we're seeing a ninja ranger doing some parkour in-game and climbing a castle? I know we've answered this before.

Jeffrey: Yeah so parkour is a difficult thing to do for an MMO. It's not difficult it's just a lot of work. It's a very time-consuming process, so I love parkour games, I love movement in games. I love the feeling that my character is an acrobat, so we will approach that in 'as much as we can do' kind of kind of approach. It'll probably be one of the later systems that we do. It'll probably be based around, you know, kind of low-hanging fruit in terms of making movement feel cool. Obviously I would love to have a full parkour system in place but scope of the game is already really large and there is probably a limited amount of work to do by the time we get to launch.

49:56

Steven: Damocles asks: Bards? Anything would be enough.

Jeffrey: Yes true.

Peter: They're amazing.

Jeffrey: There are Bards.

Steven: There are Bards. Oh by the way we didn't have a question the other day with regards to when we're going to be stepping up some of the blog posts and whatnot with the launch of our new website as well as our new account services. We will be also implementing some new blogs that includes - and I know I've said this in the past I know that many people asking this - nodes 3 will be soon.

Jeffrey: We already did nodes 3. Aren't we on nodes 4?

Steven: Oh did we do nodes 3? I think you're right. We're on nodes 4 right.

Peter: Let's just do 5.

Steven: Let's go with 5.

Jeffrey: 5 then.

Steven: I thought there were only 4 parts? Okay, so nodes 3 is done and it's already out there. Good luck [laughter]. No just kidding! I'm just kidding. No, soon. Soon trademark. Okay let's go over to some discord questions because I know we're a little pressed for time. We're gonna have one other point yeah.

Jeffrey: Two other points don't we?

Steven: Oh do we?

Jeffrey: I know we only wrote one down.

Steven: Oh okay sure. Sounds good. Where is this channel in discord? The channel in discord where are you? Live stream questions. Found it. Got him! Alright nice. Question from- let me scroll up to the top. Alright question from- okay we don't need to say that name; and because of that name you've lost your question.

51:27

Steven: eTom asks are you concerned that the free-to-play apocalypse game will take away players from the world PvP of the real MMO? No Tom I do not believe so. So I mean Apocalypse is an action based combat arena.

Jeffrey: It's all combat all of the time.

Steven: All combat the all the time. MMO players you know- not all MMO players are arena players and not all arena players are MMO players. So there will be a portion of the community that comes to the Ashes of Creation universe comes to the Ashes of Creation IP because they might not have been MMO players elsewise but yet they can still help our MMORPG, which is the flagship, by testing and playing Apocalypse. You know the data that they give us; the support that they give us through Apocalypse; all of those things go to fuel the MMORPG. My live-eat-breathe-watch-drink is MMORPG and most people here at the studio is that same way. So Apocalypse will always funnel and fuel what we can accomplish and do in the MMORPG.

52:37

Steven: Okay question from Keepthem: Could you run through just briefly on what some of the different buildings will be for the specific nodes: Religious militaristic. So I know we have a you know as nodes advance and stages ... they unlock different specific node type buildings. So for example at the stage 3 is when you really start to see the node type expand with a building type. So militaristic will have a barracks. The barracks will be able to train and have quest lines that relate to combat, defeating monsters nearby, guild warfare potentially, participation in castle sieges. You know a lot of things that you can do through the barracks that is housed within a militaristic node. Same is true for a temple or university at a scientific node, or a marketplace that's present at the economic node. But those particulars will be a part of the new blogs that we're going to be releasing that kind of go into depth - I know we've told you that in the past but they will be going into depth on some of those ideas. And again the other important aspect is even though we had these Q&A sessions, even though we talked a lot about Ashes of Creation, we don't want to reveal everything. You know part of what was so unique to our experience as MMO players was trying to go for that nostalgia of discovery. Exactly. Not everything we should know before we start the game. We should have to discover those things and that lends to I think recreating that nostalgic kind of experience we've had.

54:17

Steven: Okay question from SpookyNeedle: How in-depth was sailing be? Will you need a crew to manage certain sails? There will be some - SpookyNeedle. How in-depth will sailing be? Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you'll need to have on board if you want to operate a vessel to the best of its abilities, let's say in combat or traversing just the world.

54:50

Steven: When the main game launches how will they be accessed? I don't know what that means. Will you teleport there. Where's there and they? Okay I don't know what that means.

55:03

Steven: Okay question from Inquisitor: Hey guys much love. Question: Will there be viability in only using a single one-handed weapon without sacrificing the optimization of dual wielding two-handers or a shield?

Jeffrey: Interesting question.

Steven: I think the answer to that is going to be based on- okay so the benefit of dual wielding is that it may have certain skills and/or passives that are available as a point allocation when you're determining class specification, right. One of the benefits might be should you choose to allocate those points in a different way you would give up the use or efficiency of that second weapon or shield or sigil or whatever you might have there. So one of the benefits could be that you can allocate more points to something else. Will that be the prime- I mean it depends what you want to copy.

Jeffrey: I mean we haven't really specifically talked about like one handing a weapon. Now we've always kind of gone with the assumption that even if it's not a shield you'd have something in your offhand. So we haven't really approached it then that way. I don't know exactly where we would go on that.

Steven: Alright. I think yeah- we'll- that's something we have to-

Jeffrey: You need that second slot to sort of balance out two-handers, so again it's one of those things that I'm not quite sure will be super viable [cross-talk].

Steven: Yeah like even if it isn't a shield, you know there's magical sigils that you can have. There is artifacts that you can hold in the second hand, so it doesn't always have to be [cross-talk].

Jeffrey: It's not always a weapon but there's always something.

Steven: Right so yes okay. We have Halloween stuff. Oh yes. Oh yeah that was the thing we were thinking about. Okay let me just grab one more question before we move to that and then we have to show the hallway video. So one more question we try to find one good question. Here we go I'm trying to find a good one. Okay question, question, question.

57:11

Steven: Ah this dude still asked the same question and didn't change his name. But you know we'll answer it anyways. This is the last question: Is the before 2020 release still likely? The answer is yes it is still likely; and to expand on that though, I do want to say you know I have noticed obviously conversation is how do they intend to release by 2020 if they have you know alphas scheduled for second or third quarter or whatever. The betas that we intend to have are not months long betas.

Jeffrey: We want to keep it short. It should be pretty much done at beta stage and final polishes and stuff like that being put in. It is- again we don't want people to get totally burnt out in the game before we actually release. So once we get to those beta phases they should be short and sweet and that's the plan. Right and then the other important fact is you know people say take your time. We will not release Ashes of Creation unless it hits our quality standards of where we feel it needs to be. So do I say that we'll hit before 2020? Yes I believe we will. If it's going to take a bit more time, not from a feature creep standpoint but from a quality assurance and bugs and/or stability, we understand that and predicting the launch date of an MMO has always been difficult. I can't point to one in the history of playing MMOs that has hit necessarily the date they started at. It's a big task. It's the biggest game you can make. So I fully under- I commit to you guys that our project Ashes of Creation will be in an acceptable and performant ready proud of State for you and if that involves additional time, we will come to you first and let you know that we we'll take additional time; and not on the day before the release.

Jeffrey: I mean it's one of those things where yes we feel like we are on schedule right now. We are ahead of schedule if we continue to go this direction and we have the same sorts of problems then we should yes be able to do that before 2020. But you know game design is always a chaotic thing and it's possible that you know three months before we expect to launch something explodes and we have to figure out how to fix it and so at that point you know we'll have to take it at that time. Right now everything looks good.