Difference between pages "Guilds" and "Template:Sharemarkets"

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As [[Nodes|nodes]] develop, [[Node governments|player governments]] may open [[Sharemarkets|sharemarkets]] (also called ''Stock markets'') where players can buy and sell shares in [[Nodes]], [[Guilds]] and [[Social organizations]].<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
  
[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
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* Hard metrics, such as [[Quests|quest lines]], nearby resources, citizen progression, and purchases of local real estate, will determine the value of those purchasable shares.
 
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* [[Node sieges|Sieges]] will halt trading of shares in a [[Nodes|node]].
== Guild progression ==
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** This opens up potential for economic sabotage.
 
 
[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref>
 
 
 
* Membership slots can be traded off for [[#Guild sizes|advantages]].
 
* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
 
* The progression system will include guild quests.
 
 
 
== Guild size ==
 
 
 
There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
 
 
 
* Larger guilds can siege fortresses.
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
* Small groups can do some things better than larger groups.
 
** Sieges will have things that smaller groups have an advantage in.
 
 
 
== Guild alliances ==
 
 
 
Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/>
 
 
 
== Zergs ==
 
 
 
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
 
 
 
== Guild benefits ==
 
 
 
Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref>
 
 
 
* Guild activities
 
* Passives
 
 
 
== Leadership tools ==
 
 
 
The developers are considering the following tools:<ref name="tools"/>
 
 
 
* Recruitment tools
 
* Management tools
 
* Communication tools
 
* Motivational systems
 
 
 
{{Notes}}
 
 
 
[[Category:Reactive world]]
 

Revision as of 00:26, 22 October 2017

As nodes develop, player governments may open sharemarkets (also called Stock markets) where players can buy and sell shares in Nodes, Guilds and Social organizations.[1]

  • Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of those purchasable shares.
  • Sieges will halt trading of shares in a node.
    • This opens up potential for economic sabotage.
  • Livestream, 17 May 2017 (11:27).