Ashes of Creation community empowered Wiki
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− | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="social">[[File:social orgs.png|350px]]</ref> | + | The design of [[Ashes of Creation]] adheres to five main pillars.<ref>[[File:design pillars.png|500px]]<br/>''Source:'' [https://www.ashesofcreation.com/a-world-with-consequences/ Ashes of Creation - A world with consequences]</ref> |
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− | == Joining == | + | == Engaging and Immersive Story == |
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− | Players may only pledge loyalty to one social organisation.<ref name="social"/>
| + | == Reactive World == |
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− | == Leaving == | + | == Player Interaction == |
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− | A player can switch organizations, but will lose progress in their previous organization.<ref name="social"/>
| + | == Player Agency == |
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− | == Benefits == | + | == Risk vs Reward == |
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− | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="social"/>
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− | == Progression ==
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− | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/>
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− | * There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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− | <blockquote>For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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− | == See also ==
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− | * [[Guilds]]
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| {{Notes}} | | {{Notes}} |
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− | [[Category:Reactive world]] | + | [[Category:Development]] |
Revision as of 06:56, 16 October 2017
The design of Ashes of Creation adheres to five main pillars.[1]
Engaging and Immersive Story
Reactive World
Player Interaction
Player Agency
Risk vs Reward
References