Difference between pages "Bounty hunters" and "Social organizations"

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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="social">[[File:social orgs.png|350px]]</ref>
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== Joining ==
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Players may only pledge loyalty to one social organisation.<ref name="social"/>
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== Leaving ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="social"/>
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== Benefits ==
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="social"/>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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== See also ==
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* [[Guilds]]
  
 
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{{Notes}}
  
[[Category:Risk vs reward]]
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[[Category:Reactive world]]

Revision as of 03:19, 16 October 2017

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Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progression

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.

See also

References