Difference between pages "Ashes of Community Wiki" and "Bounty hunters"

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[[File:NodesEconomyQuests.png|right|500px|link=#Engaging and immersive story]]
 
[[File:RacesReligionsClasses2.png|right|500px|link=#Reactive world]]
 
[[File:DungeonsRaidsMonsterCoins.png|right|500px|link=#Player interaction]]
 
[[File:WeaponsArmorHousingMounts.png|right|500px|link=#Player agency]]
 
[[File:WorldPvPArenas.png|right|500px|link=#Risk vs reward]]
 
  
Welcome to the [[Ashes of Creation]] community Wiki.
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{{Bounty hunters}}
  
The goal of this Wiki is to capture verifiable knowledge about Ashes of Creation based on input from the community.
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{{Notes}}
  
== Contributing ==
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[[Category:Risk vs reward]]
 
 
We ask that contributors to this wiki please read and adhere to the [[Style guidelines]] when editing or adding new articles.
 
 
 
=== Helpful resources ===
 
 
 
* [[Help:Starting a new page|Starting a new page]]
 
* [[Help:Editing pages|Editing pages]]
 
* [[mw:Help:Formatting|Formatting content]]
 
* [[Help:Embedding images and videos|Embedding images and videos]]
 
* [[Help:Templates|Using templates]]
 
 
 
== Table of contents ==
 
 
 
=== Development ===
 
 
 
Information relevant to the ongoing development of Ashes of Creation.
 
 
 
* [[Ashes of Creation]]
 
* [[Intrepid Studios]]
 
* [[Media]], [[Livestreams]], [[Videos]], [[Concept art]], [[Screenshots]]
 
* [[Kickstarter]], [[Summer crowdfunding]]
 
* [[Release schedule]]
 
 
 
=== Engaging and immersive story ===
 
 
 
Topics that reflect the past and the present of Verra.
 
 
 
* [[Lore]]
 
* [[Races]]
 
* [[Religion|Religions]]
 
* [[Archetypes]], [[Classes]]
 
* [[World map]], [[Environments]] (aka Biomes), [[Underrealm]]
 
* [[Role playing]]
 
 
 
=== Reactive world ===
 
 
 
Topics that describe how the world of Verra evolves based on player activity.
 
 
 
* [[Nodes]], [[Node sieges]]
 
* [[Economy]], [[Marketplaces]], [[Caravans]]
 
* [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]]
 
* [[Word events]]
 
* [[Quests]], [[Tasks]]
 
* [[Naval]], [[Naval combat]]
 
* [[Guild wars]]
 
* [[Castle sieges]]
 
 
 
=== Player interaction ===
 
 
 
Game systems and mechanics that foster player interaction.
 
 
 
* [[Group dynamics]], [[Looting]]
 
* [[Dungeons]]
 
* [[Raids]]
 
* [[Guilds]], [[Guild halls]], [[Guild fortresses]], [[Guild castles]]
 
* [[Social organizations]]
 
* [[Monster coins]]
 
* [[Parlor games]]
 
 
 
=== Player agency ===
 
 
 
Systems that grow and shape player experiences in the game.
 
 
 
* [[Weapons]]
 
* [[Armor]]
 
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]]
 
* [[Mounts]], [[Mules]], [[Dragons]]
 
* [[Leveling]]
 
* [[Inventory]]
 
* [[Character creator]]
 
* [[Cosmetics]]
 
 
 
=== Risk vs reward ===
 
 
 
Activities that reward daring adventurers and foster meaningful conflict.
 
 
 
* [[World PvP]], [[Bounty hunters]]
 
* [[Arenas]]
 
* [[Sharemarket]]
 
* [[Exploration]], [[Treasure hunting]]
 

Revision as of 18:02, 15 October 2017

box warning orange.pngThis page is currently a draft.

Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[1][2]

  • Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[3][4]
    • This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3]
    • The pathfinding ability can be toggled on or off.[3][5]
    • It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[6]
  • The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[7]
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[8][9]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[8]
  • Chief bounty hunter is a node government title that grants special access to NPCs in a node.[10]
  • Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[11]

References