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− | {{Draft}}
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− | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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− | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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− | == Node advancement ==
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− | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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− | Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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− | # [[Expedition]] (Few hours)
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− | # [[Encampment]] (Many hours)
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− | # [[Village]] (Few days)
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− | # [[Town]] (Many days)
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− | # [[City]] (Few weeks)
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− | # [[Metropolis]] (Many weeks)
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− | The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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− | * The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis]]</ref>
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− | == Node development ==
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− | Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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− | * [[Apartments|Apartment complexes]]
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− | * [[Merchant housing]]
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− | * [[Guild halls]]
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− | * [[Marketplaces]]
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− | * [[Barracks]]
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− | When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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− | == Node government ==
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− | {{Node government|1====}}
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− | == Node housing ==
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− | {{Node housing|1====}}
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− | == Node apartments ==
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− | {{Apartments|1====}}
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− | == Freeholds ==
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− | {{Freeholds|1====}}
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− | == Sharemarkets ==
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− | {{Sharemarkets}}
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− | {{Notes}}
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− | [[Category:Reactive world]]
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Revision as of 22:58, 16 October 2017