Difference between pages "Stock exchange" and "Nodes"

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[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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== Node advancement ==
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[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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# [[Expedition]] (Few hours)
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# [[Encampment]] (Many hours)
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# [[Village]] (Few days)
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# [[Town]] (Many days)
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# [[City]] (Few weeks)
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# [[Metropolis]] (Many weeks)
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The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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* The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
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== Node development ==
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Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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* [[Apartments|Apartment complexes]]
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* [[Merchant housing]]
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* [[Guild halls]]
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* [[Marketplaces]]
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* [[Barracks]]
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When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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== Node government ==
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{{Node government|1====}}
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== Node housing ==
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{{Node housing|1====}}
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== Node apartments ==
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{{Apartments|1====}}
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== Freeholds ==
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{{Freeholds|1====}}
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== Sharemarkets ==
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{{Sharemarkets}}
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Risk vs reward]]
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[[Category:Reactive world]]

Revision as of 21:13, 16 October 2017

box warning orange.pngThis page is currently a draft.
Nodes are pre-set locations, wrapped in a zone of influence (ZOI).[1]

Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).[2]

Node advancement

Illustration of node advancement from Expedition (stage 1) to Metropolis (stage 6).

Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[2]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. Village (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. Metropolis (Many weeks)

The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[3]

  • The more advanced the node is, the larger its ZOI becomes.[4]

Node development

Nodes have a base style template based on race and the Node type.[5] The node's government will decide the types of buildings to be constructed.[6]

When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.[5]

Node government

Alpha-1 winner of Mayoral election.[7]

There are a number of different seats that can exist within a node, and carry different responsibilities.[8]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[9][8][10][11]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[9]Steven Sharif

Node housing

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[15]

Node apartments

Apartments provide instanced player housing functionality on a rental basis.[20][15]

  • Village (stage 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (stage 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[21][22][20][16][15]
  • The number and sizes of available apartments increases as a normal part of node advancement.[20][17]
  • It is estimated that the number of apartments available in a Metropolis (stage 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[20]
  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[15]
  • Different price points offer different apartment sizes and types, such as penthouses.[22][15]
  • It was previously stated that apartments would be available at Town (stage 4) or above.[15]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[17]Steven Sharif

Freeholds

Freehold in Alpha-1.[23]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[24]Steven Sharif

Alpha-2 freehold walkthrough.[25]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[25]John Collins

Freeholds are sizable player housing plots that can be situated in baronies within the Zone of influence (ZOI) of a Village (stage 3) or higher node, including the ZOI of any of its vassal nodes.[26][27][28][29][30][31][32][15]

The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[40]Steven Sharif
Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[26]
  • The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[26][46][47][48]
The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[26]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into crafting materials.[50][51][52][53][54]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[55]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[55]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[50]Steven Sharif
  • Events do not target personal belongings such as freeholds.[57]
  • The spread of corruption in the world does not impact the freehold system.[58]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[59]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Nodes, Guilds and Social organizations.[60][61][62]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[63]

References

  1. Node series part I]
  2. 2.0 2.1 A reactive world - Nodes
  3. Ashes of Creation - Nodes part 2
  4. Node series part II – the Metropolis]
  5. 5.0 5.1 350px
  6. Ashes of Creation livestream Q&A, 19 May 2017 (33:56)
  7. Livestream, March 28, 2020 (1:02:46).
  8. 8.0 8.1 Steven Quote2.png
  9. 9.0 9.1 9.2 9.3 Livestream, September 29, 2023 (1:07:01).
  10. 10.0 10.1 10.2 10.3 Livestream, July 26, 2019 (1:20:48).
  11. MMOGames interview, January 2017
  12. Livestream, November 17, 2017 (9:49).
  13. Livestream, July 25, 2020 (1:52:45).
  14. Video, May 31, 2020 (38:50).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Node series part II – the Metropolis.
  16. 16.0 16.1 16.2 steven-housing-numbers.png
  17. 17.0 17.1 17.2 Steven Sharif - Clarification points from today’s stream.
  18. Livestream, May 19, 2017 (33:57).
  19. Interview, July 8, 2020 (33:34).
  20. 20.0 20.1 20.2 20.3 Interview, July 9, 2023 (1:50:50).
  21. Blog: Development Update with Village Node.
  22. 22.0 22.1 Livestream, August 31, 2023 (15:51).
  23. Livestream, May 29, 2020 (36:29).
  24. Livestream, June 30, 2023 (9:09).
  25. 25.0 25.1 Video, June 30, 2023 (5:41).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Blog: Exploring the Boundless Opportunities of Freeholds.
  27. 27.0 27.1 27.2 Livestream, June 30, 2023 (1:12:07).
  28. 28.0 28.1 Livestream, June 30, 2023 (14:09).
  29. 29.0 29.1 Development Update with Freehold Preview.
  30. 30.0 30.1 Video, June 30, 2023 (21:22).
  31. Livestream, April 29, 2022 (1:03:44).
  32. 32.0 32.1 Livestream, May 19, 2017 (32:23).
  33. 33.0 33.1 Livestream, June 30, 2023 (1:15:34).
  34. Livestream, June 30, 2023 (13:10).
  35. stevenclarification.png
  36. Podcast, July 15, 2023 (11:21).
  37. steven-freehold-quest-level.png
  38. steven-freehold-quest.png
  39. steven-freehold-sales.png
  40. 40.0 40.1 40.2 Podcast, July 15, 2023 (15:14).
  41. steven-estate-auction-currency.png
  42. 42.0 42.1 Interview, July 9, 2023 (19:56).
  43. Interview, May 11, 2018 (50:47).
  44. Interview, July 8, 2020 (45:23).
  45. 45.0 45.1 Livestream, October 16, 2017 (56:42).
  46. steven-freeholds-per-server.png
  47. steven-freeholds.png
  48. Livestream, June 30, 2023 (30:21).
  49. 49.0 49.1 Livestream, June 30, 2023 (1:45:22).
  50. 50.0 50.1 50.2 Livestream, June 30, 2022 (1:09:29).
  51. Livestream, February 25, 2022 (1:12:27).
  52. Podcast, April 11, 2021 (40:20).
  53. Interview, March 27, 2020 (9:00).
  54. Livestream, May 5, 2017 (34:15).
  55. 55.0 55.1 Livestream, June 30, 2022 (1:08:02).
  56. Livestream, June 30, 2023 (26:23).
  57. Livestream, April 7, 2023 (37:56).
  58. Interview, July 9, 2023 (49:48).
  59. Livestream, January 31, 2024 (1:24:57).
  60. 60.0 60.1 steven-stock-markets.png
  61. 61.0 61.1 Livestream, May 17, 2017 (11:27).
  62. 62.0 62.1 62.2 Stock Exchange.jpg
  63. 63.0 63.1 Interview, October 20, 2018 (5:51).