Difference between revisions of "Template:Raid bosses"
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↑ Livestream, March 31, 2022 (1:10:43).
↑ Video, May 28, 2021 (5:40).
↑ 3.0 3.1 Livestream, July 25, 2020 (46:08).
↑ 4.0 4.1 Podcast, August 4, 2018 (1:42:14).
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There will be between 12 to 15 [[Raid bosses|raid bosses]] in the world.{{livestream|2020-07-25|46m08|KtVUiS7yAHE}} | There will be between 12 to 15 [[Raid bosses|raid bosses]] in the world.{{livestream|2020-07-25|46m08|KtVUiS7yAHE}} | ||
* [[Legendary]] [[Items|equipment]] is only [[Drops|dropped]] by [[Legendary world bosses]].{{livestream|2020-07-25|46m08|KtVUiS7yAHE}} | * [[Legendary]] [[Items|equipment]] is only [[Drops|dropped]] by [[Legendary world bosses]].{{livestream|2020-07-25|46m08|KtVUiS7yAHE}} | ||
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* A single digit percentage of the population will be capable of defeating certain content.{{podcast|2018-08-4|1h42m14|IXIpLC__7fA}} | * A single digit percentage of the population will be capable of defeating certain content.{{podcast|2018-08-4|1h42m14|IXIpLC__7fA}} | ||
− | + | : ''There will be some in-depth raiding that has multiple stages that will be extremely difficult and... It would definitely be in the single digits of population that will be capable of defeating certain content... It doesn't mean that there won't be content available for the larger percentages as well... There should be a tiered level of content that players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there is no drive to excel.''{{podcast|2018-08-4|1h42m14|IXIpLC__7fA}}{{ndash|[[Steven Sharif]]}} |
Revision as of 05:55, 29 May 2023
There will be between 12 to 15 raid bosses in the world.[3]
- Legendary equipment is only dropped by Legendary world bosses.[3]
- A single digit percentage of the population will be capable of defeating certain content.[4]
- There will be some in-depth raiding that has multiple stages that will be extremely difficult and... It would definitely be in the single digits of population that will be capable of defeating certain content... It doesn't mean that there won't be content available for the larger percentages as well... There should be a tiered level of content that players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there is no drive to excel.[4] – Steven Sharif