Difference between revisions of "Template:Racial augments"

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* These apply to [[Abilities|abilities]] on a [[Character|character's]] primary [[Archetypes|archetype]].{{livestream|2017-05-8|43m30|3UIqmWTGZ2k}}
 
* These apply to [[Abilities|abilities]] on a [[Character|character's]] primary [[Archetypes|archetype]].{{livestream|2017-05-8|43m30|3UIqmWTGZ2k}}
 
* They affect how the ability works and can also apply [[Cosmetics|cosmetic]] effects.{{livestream|2019-07-26|1h28m31|KNxy9Xsx_Dc}}
 
* They affect how the ability works and can also apply [[Cosmetics|cosmetic]] effects.{{livestream|2019-07-26|1h28m31|KNxy9Xsx_Dc}}
 
<blockquote>''In keeping with our theme of Consequence, and unlike other games, race won’t just be a matter of look, with relatively inconsequential abilities tacked on. Instead they integrate deeply into our class system, augmenting and changing the basic chassis provided by our eight core archetypes. Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter.''{{web|https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios|Ashes of Creation Kickstarter.}}</blockquote>
 

Latest revision as of 00:28, 12 March 2024

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Racial augments are based on a character's race and are available to each class.[1]

  • class racials.png
  • Livestream, May 8, 2017 (43:30).
  • Livestream, July 26, 2019 (1:28:31).