Difference between revisions of "Template:PvE difficulty"
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↑ 1.0 1.1 1.2 Interview, July 19, 2020 (14:51).
↑ Interview, June 13, 2021 (22:20).
↑ Interview, July 19, 2020 (17:12).
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The [[PvE difficulty|difficulty]] of [[PvE]] content, such as [[Raids|raids]] and [[Dungeons|dungeons]] will adapt based on the performance of the [[Raids|raid]] or [[Groups|group]] against previous [[Bosses|bosses]] in that [[Encounters|encounter]].{{interview|19 July 2020|14m51|H0LQSMT83L0}} | The [[PvE difficulty|difficulty]] of [[PvE]] content, such as [[Raids|raids]] and [[Dungeons|dungeons]] will adapt based on the performance of the [[Raids|raid]] or [[Groups|group]] against previous [[Bosses|bosses]] in that [[Encounters|encounter]].{{interview|19 July 2020|14m51|H0LQSMT83L0}} | ||
* Higher performance in earlier phases will increase the difficulty of subsequent phases of the encounter.{{interview|19 July 2020|14m51|H0LQSMT83L0}} | * Higher performance in earlier phases will increase the difficulty of subsequent phases of the encounter.{{interview|19 July 2020|14m51|H0LQSMT83L0}} | ||
+ | ** Certain [[AI behaviors]] might activate based on progress within an [[Encounters|encounter]].{{interview|13 June 2021|22m20|J8HWa8KFcYU}} | ||
* The higher the difficulty, the better the [[Loot tables|loot tables]] will be.{{interview|19 July 2020|14m51|H0LQSMT83L0}} | * The higher the difficulty, the better the [[Loot tables|loot tables]] will be.{{interview|19 July 2020|14m51|H0LQSMT83L0}} | ||
* [[Bosses]] and [[Mobs|mobs]] will not auto-scale based on [[Group sizes|group size]].{{interview|19 July 2020|17m12|H0LQSMT83L0}} | * [[Bosses]] and [[Mobs|mobs]] will not auto-scale based on [[Group sizes|group size]].{{interview|19 July 2020|17m12|H0LQSMT83L0}} |
Revision as of 06:11, 15 June 2021
The difficulty of PvE content, such as raids and dungeons will adapt based on the performance of the raid or group against previous bosses in that encounter.[1]
- Higher performance in earlier phases will increase the difficulty of subsequent phases of the encounter.[1]
- Certain AI behaviors might activate based on progress within an encounter.[2]
- The higher the difficulty, the better the loot tables will be.[1]
- Bosses and mobs will not auto-scale based on group size.[3]