PvP

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PvP is the catalyst for change in Ashes of Creation.[1] Player combat is intended to be meaningful, ranging from Caravan battles to vast open world conflicts fought for the pride of Kings.[2]

Players will naturally come across both PvP and PvE aspects in Ashes, which is why it is labelled as a PvX game.[1]

PvP battlegrounds

PvP battlegrounds[3] are events that occur at points of interest, where players fight for control over nodes, castles, caravans, or open world hunting grounds. These are open world PvP zones that flag everyone for battle.[4]

Outside of these zones, normal PvP flagging rules apply.

Arenas

Arenas are instanced PvP scenarios and are not part of open world PvP.[6][7]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[6]Steven Sharif

Player flagging

The open world PvP flagging system is designed to deter people from griefing other players.[16]

  • Players can participate in open world PvP with one another without having to resort to murder.[17][1]
  • The penalties are intended to be severe enough to deter any type of spawn camping.[18]

pvp flagging diagram.png

There are three levels of flagging for world PvP in Ashes of Creation.[19]

  • Non-combatant (green)
    • All players start as non-combatants.[20]
  • Combatant (purple)
    • Non-combatants entering an open world PvP battleground are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
    • Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
    • Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced death penalties.
  • Corrupt (red)
    • If a combatant player kills a non-combatant player, they will be flagged as corrupt.
    • If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.

A player may not flag on members of the same party, raid, guild or alliance.[21]

Player corruption

  • A player’s corruption score increases with each non-combatant player killed.[19]
  • The wider the level disparity between the players the more corruption will be gained.[19]
  • The higher the corruption score:
    • The higher drop percentage when the corrupted player is killed.[22]
    • The more skill and stat dampening applies, until the corrupt player ultimately becomes ineffective at combat.[22]
  • Corruption is removed through death. Multiple deaths may be necessary to remove all corruption.
  • Corruption has a visible effect on a player’s appearance.[ citation needed ]
  • A corrupt player’s location is revealed to bounty hunters.[23]
  • Corruption duration is reduced in military nodes.[24]

Player death

  • A non-combatant who dies suffers normal penalties, which include experience debt, durability loss, as well as dropping a percentage of carried raw materials.[22]
  • A combatant who dies suffers these same penalties, but at half the rate of a non-combatant.[22]
  • A corrupt player suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes weapons, gear, and inventory items.[22]
  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[20]

Bounty hunters

Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[25][26]

  • Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[27][28]
    • This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[27]
    • The pathfinding ability can be toggled on or off.[27][29]
    • It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[30]
  • The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[31]
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[32][33]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[32]
  • Chief bounty hunter is a node government title that grants special access to NPCs in a node.[34]
  • Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[35]

References