Difference between revisions of "Template:Leveling"

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There will not be [[Level boosts|level boosts]] or auto-leveling.{{interview|13 June 2021|48m27|J8HWa8KFcYU}}
 
There will not be [[Level boosts|level boosts]] or auto-leveling.{{interview|13 June 2021|48m27|J8HWa8KFcYU}}
  
<blockquote>''As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.''{{interview|13 June 2021|48m27|J8HWa8KFcYU}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.''{{interview|13 June 2021|48m27|J8HWa8KFcYU}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
There won't be any [[Damage|damage]] dampening due to differences in [[Levels|levels]] in either [[PvP]] or [[PvE]].{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}}
 
There won't be any [[Damage|damage]] dampening due to differences in [[Levels|levels]] in either [[PvP]] or [[PvE]].{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}}
  
 
<blockquote>''If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.''{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.''{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 14:54, 15 June 2021

Alpha-1 early iteration of the level-up effect by Jim Sanders.[1]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[1]Steven Sharif

Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[2] Experience (XP) is gained through a variety of activities:[3]

A character's level will be visible to other players.[4]

There will not be level boosts or auto-leveling.[5]

As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[5]Steven Sharif

There won't be any damage dampening due to differences in levels in either PvP or PvE.[6]

If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[6]Steven Sharif