Difference between revisions of "Template:Leveling"
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A [[Character|character's]] level will be visible to other players.{{livestream|25 July 2020|1h33m37|KtVUiS7yAHE}} | A [[Character|character's]] level will be visible to other players.{{livestream|25 July 2020|1h33m37|KtVUiS7yAHE}} | ||
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+ | There will not be [[Level boosts|level boosts]] or auto-leveling.{{interview|13 June 2021|48m27|J8HWa8KFcYU}} | ||
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+ | <blockquote>''As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.''{{interview|13 June 2021|48m27|J8HWa8KFcYU}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
There won't be any [[Damage|damage]] dampening due to differences in [[Levels|levels]] in either [[PvP]] or [[PvE]].{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}} | There won't be any [[Damage|damage]] dampening due to differences in [[Levels|levels]] in either [[PvP]] or [[PvE]].{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}} | ||
<blockquote>''If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.''{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.''{{livestream|25 July 2020|1h34m55|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 14:49, 15 June 2021
Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[2] Experience (XP) is gained through a variety of activities:[3]
A character's level will be visible to other players.[4]
There will not be level boosts or auto-leveling.[5]
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[5] – Steven Sharif
There won't be any damage dampening due to differences in levels in either PvP or PvE.[6]
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[6] – Steven Sharif