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Difference between revisions of "Template:Events"

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[[Events]] are things that happen in [[Ashes of Creation]] as the result of development in the world.{{livestream|3 May 2017|46m18|tqsybteR44Q}} They can take the form of [[Quests|quests]], pop-up triggered quests or other [[Story arcs|story lines]] that happen throughout the world.{{quote|kickstarter events.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206625}} Events are public quests that are scaled to fit local, regional, and global needs.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
[[Events]] are things that happen in [[Ashes of Creation]] as the result of development in the world.{{livestream|3 May 2017|46m18|tqsybteR44Q}} They can take the form of [[Quests|quests]], pop-up triggered quests or other [[Story arcs|story lines]] that happen throughout the world.{{quote|kickstarter events.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206625}} Events are public quests that are scaled to fit local, regional, and global needs.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
* Events that are taken care of successfully have positive consequences.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
* Events that are taken care of successfully have positive consequences.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
* Events that reach a fail condition have negative consequences.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
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* Events that reach a fail condition have negative consequences,{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}} such as natural disasters.{{livestream|30 January 2020|1h32m12|O1KhYxEKdgA}}
 
* There may be one-off events.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/|Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.}}
 
* There may be one-off events.{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-on-building-their-virtual-world/|Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.}}
 
* If events don't occur within a certain time period, they could occur randomly.{{livestream|3 May 2017|46m18|tqsybteR44Q}}
 
* If events don't occur within a certain time period, they could occur randomly.{{livestream|3 May 2017|46m18|tqsybteR44Q}}

Revision as of 00:19, 16 February 2020

Events are things that happen in Ashes of Creation as the result of development in the world.[1] They can take the form of quests, pop-up triggered quests or other story lines that happen throughout the world.[2] Events are public quests that are scaled to fit local, regional, and global needs.[3]

  • Events that are taken care of successfully have positive consequences.[3]
  • Events that reach a fail condition have negative consequences,[3] such as natural disasters.[4]
  • There may be one-off events.[5]
  • If events don't occur within a certain time period, they could occur randomly.[1]

Events are where you’ll find your public quests, though these will be scaled to fit local, regional, and global needs. They’ll also have consequences locally, regionally, and globally, for good (if they’re taken care of successfully) or for ill (if a fail condition is reached).[3]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[5]