Template:Combat revamp
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↑ 1.0 1.1 1.2 1.3 Livestream, July 30, 2021 (31:22).
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↑ Video, February 26, 2021 (6:17).
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↑ Interview, February 7, 2021 (49:18).
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↑ Livestream, August 27, 2021 (1:15:39).
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]
You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 testing is initially focused on core functionality rather than combat balance.[9]
- Q: Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
- A: We are leaning towards split body.[10] – Steven Sharif