Difference between revisions of "Template:Combat revamp"

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[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
 
[[Alpha-1 testing]] is initially focused on core functionality rather than [[Combat|combat]] [[Game balance|balance]].{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}
  
<blockquote>''I noticed many of you are talking about like damage being done and like doesn't look like it's enough damage or hit points and stuff like that. Two things on that front: One is again this is not a content test, so balance is kind of finger-in-the-wind at the moment. Most of balancing comes out of actual testing around those particular systems and we're not focused on that at the moment. Again this is about the core functionality of these types of systems not about the refinement or getting them prettied up per-se. So I wouldn't take too much stock or concern in how the balance is gonna flesh out.''{{livestream|28 May 2021|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: Q: Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
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: A: ''We are leaning towards split body.''{{livestream|27 August 2021|1h15m39|XcDhV0VaAkw}}{{ndash|[[Steven Sharif]]}}

Revision as of 02:53, 5 September 2021

Alpha-1 split-body melee weapon combat sneak peek.[1]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[1]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]

  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
  • The current hybrid tab and action combat system will remain after the revamp.[5]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
  • The revamp will be iterative and will be rolled out to testers in different phases.[6]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1]Steven Sharif

Alpha-1 testing is initially focused on core functionality rather than combat balance.[9]

Q: Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
A: We are leaning towards split body.[10]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Livestream, July 30, 2021 (31:22).
  2. Livestream, May 28, 2021 (1:14:50).
  3. steven-combat-revamp-update.png
  4. Video, February 26, 2021 (6:17).
  5. 5.0 5.1 steven-combat-revamp-update-2.png
  6. 6.0 6.1 Livestream, February 26, 2021 (27:41).
  7. Interview, February 7, 2021 (49:18).
  8. Interview, June 13, 2021 (4:12).
  9. 9.0 9.1 Livestream, May 28, 2021 (1:13:05).
  10. Livestream, August 27, 2021 (1:15:39).