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Difference between revisions of "Template:Class abilities"

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As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
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#REDIRECT [[Template:Primary skills]]
 
 
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up augments that can be applied to skills in their primary skill tree.
 
 
 
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
 
 
 
Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal [[Progression|progression]].
 
 
 
{{{1|==}}} Archetypes {{{1|==}}}
 
 
 
Players may choose primary and secondary [[Archetypes]] for their [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref>
 
 
 
* [[Bard]]
 
* [[Cleric]]
 
* [[Fighter]]
 
* [[Mage]]
 
* [[Ranger]]
 
* [[Rogue]]
 
* [[Summoner]]
 
* [[Tank]]
 
 
 
{{{1|==}}} Classes by Archetype Combination {{{1|==}}}
 
 
 
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:
 
 
 
{| class="wikitable" style="border: none; background: none;"
 
! colspan="10"| Secondary
 
|-
 
! !! !! Bard !! Cleric !! Fighter !! Mage !! Ranger !! Rogue !! Summoner !! Tank
 
|-
 
! rowspan="8"| Primary
 
! Bard
 
| - || - || - || - || - || - || - || -
 
|-
 
! Cleric
 
| - || - || - || - || - || - || - || -
 
|-
 
! Fighter
 
| - || - || - || Spellsword || - || - || - || -
 
|-
 
! Mage
 
| - || - || - || - || - || - || - || -
 
|-
 
! Ranger
 
| - || - || - || - || - || Predator || - || -
 
|-
 
! Rogue
 
| - || - || - || - || - || - || - || -
 
|-
 
! Summoner
 
| - || - || - || - || - || - || - || -
 
|-
 
! Tank
 
| - || Paladin || - || - || - || - || - || -
 
|}
 
 
 
{{{1|==}}} Class abilities {{{1|==}}}
 
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
 
* Choosing the same primary and secondary archetype will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
 
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
 
* Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
 
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
 
* Cleaving will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
 
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
 
* There will be racial skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref>
 
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
 
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
 

Latest revision as of 02:36, 22 November 2017